Free Steam
May
17
May
17
Bad Bots is Now Available on Steam and is 25% off.
As Sam McRae, last surviving member of the “Titan Hauler” crew, you must hack and blast your way through an onslaught of truly bad 'bots to find a way to prevent a potential planet-destroying catastrophe. The mystery of what happened to everyone while you were in cryostasis unfolds around you as you wade through the bodies of your fallen shipmates, unloading round after round into your relentless automaton attackers.
*Offer ends May 24th at 10AM Pacific Time.
As Sam McRae, last surviving member of the “Titan Hauler” crew, you must hack and blast your way through an onslaught of truly bad 'bots to find a way to prevent a potential planet-destroying catastrophe. The mystery of what happened to everyone while you were in cryostasis unfolds around you as you wade through the bodies of your fallen shipmates, unloading round after round into your relentless automaton attackers.
*Offer ends May 24th at 10AM Pacific Time.
May
17
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Source Engine Changes
Source Engine Changes
- Fixed server CPU spikes caused by compression of string tables and packets.
- Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance
- net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a "fragment" (logical game network message, before being broken up into network packets) is compressed.
- Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output
Team Fortress 2- Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/
- Fixed a chat exploit that would cause other clients to timeout from dedicated servers
- Updated the Mann...
- Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/
May
17
Improvements:
— Turn resolution code has been optimized, resulting in speed improvement during AI turns.
— Better support for scaling interface windows.
— Provinces under AI control will now trigger random events just like the player’s provinces do.
— Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now.
— AI construction decisions have been improved.
Fixes:
— Fixed an error with the body of a slain hero taking too long to be delivered to stronghold.
— Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
— Fixed an error causing the AI to engage into battles with hopeless odds of victory.
— Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
— Fixed an error causing the AI to overspend on mercenaries.
— Fixed an error in construction window, when clicking to select...
— Turn resolution code has been optimized, resulting in speed improvement during AI turns.
— Better support for scaling interface windows.
— Provinces under AI control will now trigger random events just like the player’s provinces do.
— Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now.
— AI construction decisions have been improved.
Fixes:
— Fixed an error with the body of a slain hero taking too long to be delivered to stronghold.
— Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
— Fixed an error causing the AI to engage into battles with hopeless odds of victory.
— Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
— Fixed an error causing the AI to overspend on mercenaries.
— Fixed an error in construction window, when clicking to select...
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© Jason Axelrod from 8WAYRUN.COM

