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File: | Onslaught: Evolved 1.41 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=40433 |
Description: | Fix of 1.4. CHANGELOG: 1.4: > Spawn point exploit that allowed players to get under maps. > Players being able to delete other players with physgun R. > Voteskip being buggy. > HUD not displaying correctly on non widescreen resolutions. > Players no longer collide for 2 seconds after they spawn. This is to stop getting stuck if 2 custom spawnpoints are similar. > Made zombies do more damage to both players and props. > Turrets now explode after falling over 3 times. > Soldiers and elites now have grenades. > Starting money is now 25000. > Sniper now has a 357 instead of a pistol. > Slightly increased turrets' power. > Slightly increased dispenser's healing power. > Removed 'headshot!' money message. > ose_doubletrouble3 - this map again requires episode 2. > func_nobuild brush entity - use this where you want to stop players from building > Map voting. > Ammo buying GUI and sent. This replaces auto restocking. > Scout now can buy SMG grenades. > HUD now displays alternate fire if applicable. > Npc spawner support for, npc_metropolice, npc_rollermine, npc_antlionguard, npc_poisonzombie > Commands menu to work the same as chat commands. > Sell all props command. > Props and money are now saved from deletion 5 minutes after any player disconnects. > Notifications of when turrets die or fall over. > Extra models to the spawnmenu. > Battle time now increased by 1 minute if the players win and decreased by 1 minute if the players lose. > Engineers now get 100 money for every 100 healht points if their dispenser is used in battle mode and not by them. > ose_impossible: same as doubletroulbe but only spawns combine. > Auto restock. |
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