Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

Discussion in 'Steam Updates' started by Echo419, July 21, 2012.

  1. Echo419 FS Owner

    Source Engine Changes (TF2, DoD:S, HL2:DM)
    • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
    • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
    • Added check to prevent player names from containing color codes
    • setinfo console command will now reject attempts to set / change convars with any unusual characters

    • Team Fortress 2
      • Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
      • Fixed not being able to equip all-class items properly
      • Fixed the DX8 water effect
      • Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
      • Fixed the Strange Sandman not accepting the Posthumous Kills strange part

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