All Addons
Maps Weapons Backgrounds Models Save Wire Pack Dupes Stargate Vehicle Sounds Skins Other STool NPC Scripts
Addon Entry
Now supporting the newest garrysmods.org
New : UserScript to add a search button to any garrysmod.org download page Script Page Install It!
New : UserScript to add a search button to any garrysmod.org download page Script Page Install It!
Mirrors
There are no mirrors, request one in the comment section below.
There are no mirrors, request one in the comment section below.
File: | zs_undeadmines_v4 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=43538 |
Description: | FINAL VERSION!!! I re-uploaded the final version, just to keep people who are a little curious out of my map...(You'll understand what I'm talking about if you are one of them) Extract the files to your garrysmod/garrysmod/maps folder. Mines theme map intended for zombie survival usage. Final Version Changelog: -Removed an invisible walkway in the large chamber -Exploding wall removed -Small room moved to a different location of the map -Added an elevator shaft with a working elevator -Changed all textures -Added more scaffolding -Added a small room above the scaffolding -Balanced map HOTFIX Changelog(6/19/08 7:00PM): -Changed ambiance sound and volume -Removed possible ways to bypass the correct way onto the wooden ramp -Widened ramp to allow easier movement -Added fog to optimize performance -Changed some brushes to details to optimize performance Version 3 Changelog: -Removed rocks that did not function properly -Changed some lighting to enhance atmosphere -Added another zombie spawn in upper area to balance map -Added ambiance to enhance atmosphere -Extended upper tunnel length -Lowered some prop weights to provide easier barricading -Added a cave event every 3 mins for 18 mins, the cave will now shake and rumble Version 2 Changelog: -Reduced lighting -Changed light color -Added light sources -Added several props -Changed crate skins -Changed barrel skins -Reduced wood wall health -Added gravel piles -Added small rocks -Added healthkits and healthvials -Added a deathpit -Added an exploding wall -Added a "break" room -Added more human spawn locations -Made deathpit wood planks func_physbox -Fixed large chamber light source -Fixed several small holes in displacements -Human spawns should now spawn correctly |
Image: | |