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File: Last Stand v1.0
Version: 1.0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=99916
Description: **In the future I MIGHT be adding some updates to this, and I was wondering if anyone had anything they'd like to suggest. If so, just leave a comment. Just note that I won't be able to do some of them due to my limited Lua skills. Also, I've been really, really busy with college recently, so don't expect these to get done immediately. Thanks.**

This gamemode is based off the flash game Last Stand 2.

Requirements: CS:S

Yes, this gamemode works on multiplayer.

Map Pack: http://www.garrysmod.org/downloads/?a=view&id=99080
*****NOTICE*****
You MUST download the map pack for it to work!
*****NOTICE*****

You can choose from 5 different classes:

Soldier: AKS-74u, Beretta, Shovel, Hand Grenade
Medic: Double Barrel Shotgun, Ruger MK2, Scalpel, MedKit, Armor Charger
Sharpshooter: Winchester 1873, .44 Magnum, Knife, SLAM
Engineer: Shorty M-3, Beretta, Crowbar, Barricades, Turrets
Brawler: Chainsaw, Glock18c, Stim Pack

There are 3 nights and 3 days to each game.
Each night lasts 5 minutes and each day lasts a minute and a half.
The first day allows you to build a barricade, or find a place to defend.
The daytime is safe, (for the most part) and during it you can heal up, search the map for ammo, or rebuild your barricade.
During the night zombies will spawn and hunt you down.
After 3 days and nights, it will randomly choose another map from the Map Pack to play.

Gamemode Commands:
ls_maxzombies 1/* | Number of zombies that will spawn at a time.
ls_musicmenu | Brings up the music menu.
ls_helpmenu | Shows the help menu.

Changelog:

Made a Map Cycle script.
Added days and nights. (Sadly the lighting doesn't change, but the zombies spawn during the "night time")
Removed Specialist class.
Removed the ability to sprint.
Added a script that makes ammo spawn around the map.
Added a music menu.
Added a help menu.
Made a HealthBoost script.
Added the ChatBubble script.
Added the Armor Charger SWep for the Medic.
Added the StimPack SWep for the Brawler.
Gave Sharpshooter SLAM, and a Winchester 1873 instead of the Hunting Rifle.
Gave Brawler a Glock18c instead of the AK-47.
Gave Soldier an AKS-74u instead of the Uzi.
Gave the Engineer a Shorty shotgun instead of the M-3.
Gave the Medic a Ruger Mark 2.
Added Hands SWep.
Buffed the Chainsaw.
Fixed zombies spawning inside of each other.
Re-aligned the upper left hand corner box.

There's probably more, but I don't remember.

Credits:

Base Coding: Joopie ( Maker of AntSurvival: http://www.garrysmod.org/downloads/?a=view&id=51214 )

Additional Coding, Idea, Fixes: Jason Parker

Testing: Pack Man

Help With Sounds/Balancing/Ideas: Pack Man

Ammo Spawn Script: CCampinCarl (Maker of AtomicRP)

Playsound Script: Anticitizenone

Chatbubble Script: Chaotic Cow

SWep Coding:
MedKit - LA Studios
Armor Charger - LA Studios/JasonParker
StimPack - LA Studios
Chainsaw: Pac_187
.44 Magnum: JasonParker/Teta Bonita(For the RG Base)
AKS-74u: Kermite
Glock18c: Kermite
Ruger Mark 2: Kermite
Shorty Shotgun: Kermite
Beretta: Gheri Curl
Crowbar: rareGlitch/Joopie/JasonParker
Scalpel: rareGlitch/Joopie
Knife: rareGlitch/Joopie
Hands: Termy58
Barricade SWep: Joopie
Turret SWep: Joopie
Winchester 1873: Teddi(I think)
Double Barrel Shotgun: Spdb
Shovel: SB Spy/Kogitsune

SWep Bases:
RG Base: Teta Bonita
Kermite's Bases: Kermite, obviously.

I'm unsure of who did all of the models, but give them credit for their great work.

DO NOT RE-UPLOAD THIS FILE!


Have fun.

Image: Last