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File: CSS Realistic Weapons 4.0
Version: 0 URL:
Description: WARNING: Those sweps requires a good overall computer & a good video card to work well. This is because they have a lot of effects, like muzzle flashes and smoke. You also need Counter-Strike: Source.

FIRST OF ALL: Sorry for my bad english, this is not my first language!

New stuff:


- A new realistic system regarding movements when holding a weapon for example: when you move, the recoil raises, if you jump it will raise more, if you are crouched, then the recoil lowers a lot. If you are in iron sight mode it will lower even more.

- The ammo types have been fixed and sorted (Some weapons were using pistols ammo when they should have used SMG ammo and vice-versa).

-Re-arranged the spawn icon list.

- While playing online there was a lot of small bugs like for example two (2) shells coming out when firing instead of only one (1). Apparently, Garry fixed this bug recently, so that part of the code has been updated and weapons seems to have far less small bugs while playing online.

- Changed the small white dots (that appears when aiming with a M4, USP or any other weapon with a buggy model) by a cross hair from HL2.

- Improved the smoke grenade. A new and better smoke effect, quite different than the preceding. The smoke now actually follows the grenade only and doesn't spread all around.

- The elites dual pistols now have a new fire system, left click to fire the left pistol, right click to fire the right pistol. Each pistol as 15 bullets loaded.

- A small sound now plays when you try to fire with an empty ammo clip: a little click-click.

- The knife is now held just like shown in Counter-Strike: Source.

- Improved the burst fire-mode of the glock, added new fire-modes for the FAMAS (Semi, Auto & Burst).

- Before, there was a bug where you could reload during the animation of the silencer being placed on or when you were deploying the weapon. Now you have to wait between the animations to be able to reload the weapon.

- An indicator now appears in the bottom-right corner of the screen in the ammo hud, to indicates which fire mode your weapon is set to.

- Shotguns have been once again reviewed and improved.

- Shotguns can bust door entities and they reappear 25 seconds after. However you need to use a buckshot round and be within 3 meters of distance from the door. This should be interesting for RPs.

- Sniper's scopes are now non-toggle, means you have to hold it down, just like the other weapon's iron sight's.

- Reviewed the code again and again to remove any messy codes.

- Grenades now belongs to "World" so they can't be duplicated anymore.

- Lots of new things. Its hard to list everything!


- If you really hate the new shotgun system (Shotguns can bust door entities) for your RP because everybody abused of it, you can desactivate it.
Just go to:

C:/Program Files/Steam/SteamApps/*YOUR ACCOUNT NAME*/garrysmod/garrysmod/addons/CSS Realistic Weapons 4.0/lua/weapons/weapon_real_cs_pumpshotgun/shared.lua

Open the pump_shotgun lua file and at the line 1, you'll see:

SWEP.DestroyDoor = 1

Change the value to 0 if you want to desactive this mode. That's all!


How my weapons work:
- PRIMARYATTACK (Left click) (Shoot, throw or melee attack)
- SECONDARYATTACK (Right click) (Ironsight mod, scope or throw)
- USE (E) + Left click (Nothing or put a silencer
- USE (E) + Left click (Nothing or change the firering mod)
- RELOAD (R) (Nothing or Ironsight mod (Only for the knife))

Forum thread:
Say your opinion about our weapons!

Want to help us?
Come to our forum and donate!
Our (french) forum. Donation is in french and in english.

We have also a Siege War Server if you want to visit it:

Image: CSS