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File: rp_fb-village-v1b.zip
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=67485
Description: Half Life 1 Mod "Heart of Evil" Village Deathmatch Level
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I was looking for some new maps to play around with, so I can learn more about Hammer and map making. I came across the Hammer source of the Village deathmatch level for the Half Life 1 mod called "Heart of Evil". I looked over the map and I thought to myself, hey... maybe I can convert this over for Garry's Mod. So I worked on it for a few days. I did a quick texture replacement, checking that the texture will fit into the theme. You know how that all goes. Then I did replacements of brush based props. Then this and that with more brushes and stuff. I eventually came up with something that's playable and looks halfway decent. I then created different versions of it.

ATTENTION: All maps will require you having the Episode 2 content. All of the maps were NOT compiled with HDR as well... heh.. I'm not proficient at that yet. Plus, no 3D skyboxes.

rp_fb-village.bsp
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This one's for all you roleplayers out there. I've set this map up to try to be roleplay friendly. I've opened up some of the 'void' buildings to be useable. I've also added in some 'npc' villagers. But all they really do is just aimlessly walk around. But it should add to the.. atmosphere. Each building has doors that instead of rotating 90 degrees, just slide into the walls. I've been in some close quarter parts of RP maps were the doors will just get right into the way if they're open. So, I thought that sliding doors would work better in this situation. I'm not too sure if the RP gamemodes out there will detect the doors. If there's any problems, just contact me.

Contact me
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My nickname's FatBoy. You can PM me in the Garry's Mod forums


Image: rp_fb-village-v1b.zip