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File: gm_aftermath_rc1a
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=57969
Description: The one and only OFFICIAL map for FalloutMod,
Also great for Build, Rp, Posing and more!

Facepunch thread (and mirror):
http://forums.facepunchstudios.com/showthread.php?p=12653221

Welcome, to

-==GM_AFTERMATH_RC1a==-

Gm_Aftermath is a post apacolyptic land that has suffered a wide range of effects. Rather than just a nuked landscape, you have areas clearly bombed, some almost totally intact, and plenty in-between. Gm_Aftermath sports a wide range of environments, from a marsh to a harsh desert, all set in a cool, foggy atmosphere. The locations range from trainstations, to military compounds, to supermarkets, and there are tons of features: a fully working train, vent fans, even a rocket launch! It was designed for FalloutMod, which is currently in playable beta with this map on a few servers.

Key Features:

-Huge map size, yet still quite playable for Build, RP, and more.
-Highly optimized - Nice detail while remaining easy on performance.
-Fully Node - Both ground and air!
-Relatively low filesize - No Custom Textures or Models
-Tons of places to explore - Trailers, bogs, deserts, ruins of buildings - with tons of features to discover
-Fully-Controllable Train
-Spawnroom with over 30 spawnpoints for massive servers, auto-healer and remover, and an intuitive teleportation system.
-Rocket launch in the military compound. (Note: The rocket is actually launched from another compound in the skybox - look around.)
-For those who are interested in the trivia: this map took me over a month to build, and has a 42 minute compile time with finalized lighting.

Changelog:

RC1a:
-Added: Basic Underground Complex. (Loosely Vault Based.) Currently only one room, plans are for expansion for at least half of under the map.
-Added: Swamp buildings
-Updated: Lighting
-Added: Color Correction. If you're getting a low framerate, Pause, go to Options -> Video and turn off color correction. This generally can give a framerate boost of up to 5-10FPS.
-Fixed: Several Bugs
-Fixed: Water to work without Ep2
-Updated: Textures in several locations
-Added: Anti-Teleporter Blocking: When someone teleports, they are pushed slightly away from the teleport location (even though it also uses offsets, I know, it's redundant) and any props immediately around the teleporter are disintegrated.

Credits:
Primary Construction - NanoSpork
Framework of Some Buildings - Da Fat Cat
Inspiration - Airslide and Bigwig
Testing - Da Fat Cat, Airslide, Stuky, Zhengiskhanh


Image: gm_aftermath_rc1a