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File: | gm_aftermath_rc1a |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=57969 |
Description: | The one and only OFFICIAL map for FalloutMod, Also great for Build, Rp, Posing and more! Facepunch thread (and mirror): http://forums.facepunchstudios.com/showthread.php?p=12653221 Welcome, to -==GM_AFTERMATH_RC1a==- Gm_Aftermath is a post apacolyptic land that has suffered a wide range of effects. Rather than just a nuked landscape, you have areas clearly bombed, some almost totally intact, and plenty in-between. Gm_Aftermath sports a wide range of environments, from a marsh to a harsh desert, all set in a cool, foggy atmosphere. The locations range from trainstations, to military compounds, to supermarkets, and there are tons of features: a fully working train, vent fans, even a rocket launch! It was designed for FalloutMod, which is currently in playable beta with this map on a few servers. Key Features: -Huge map size, yet still quite playable for Build, RP, and more. -Highly optimized - Nice detail while remaining easy on performance. -Fully Node - Both ground and air! -Relatively low filesize - No Custom Textures or Models -Tons of places to explore - Trailers, bogs, deserts, ruins of buildings - with tons of features to discover -Fully-Controllable Train -Spawnroom with over 30 spawnpoints for massive servers, auto-healer and remover, and an intuitive teleportation system. -Rocket launch in the military compound. (Note: The rocket is actually launched from another compound in the skybox - look around.) -For those who are interested in the trivia: this map took me over a month to build, and has a 42 minute compile time with finalized lighting. Changelog: RC1a: -Added: Basic Underground Complex. (Loosely Vault Based.) Currently only one room, plans are for expansion for at least half of under the map. -Added: Swamp buildings -Updated: Lighting -Added: Color Correction. If you're getting a low framerate, Pause, go to Options -> Video and turn off color correction. This generally can give a framerate boost of up to 5-10FPS. -Fixed: Several Bugs -Fixed: Water to work without Ep2 -Updated: Textures in several locations -Added: Anti-Teleporter Blocking: When someone teleports, they are pushed slightly away from the teleport location (even though it also uses offsets, I know, it's redundant) and any props immediately around the teleporter are disintegrated. Credits: Primary Construction - NanoSpork Framework of Some Buildings - Da Fat Cat Inspiration - Airslide and Bigwig Testing - Da Fat Cat, Airslide, Stuky, Zhengiskhanh |
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