Addon Entry

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File: Tiberium Harvesting v5.zip
Version: 5
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=12748
Description: This is an addon that allows players to harvest and use Lynix's Tiberium with Resource-Distribution networks.

Requirements: Lynix's Tiberium Addon (Or StudentLoon's, if you prefer), Shanjaq's Life-Support and Resource-Distribution mods, Wire-Mod, and Q42's GCombat addon.

Version 5:

Most of the new additions in this version are related to just doing damage. The main SEnts that are added are:

Warhead-Factory:
A factory for the creation of advanced amunition, such as shells, bombs, mines, and warheads for all of them.
The factory requires a supply of munitions to function, and some of the items it can generate require either power or Tiberium Chemicals.

Breach-Loaded Cannon:
A cannon that has to be loaded manually. To load it, just touch a Breach-Loaded Shell or a Mine-Cluster to it. Up to five shells can be loaded at once, and fired one-by-one, by wired input.

Ordinance Rack:
A rack designed to hold and drop bombs and shells. To load the shells, simply touch them to the rack.

There is a wide selection of amunition for both the Ordinance Rack and the Breach-Loaded Cannon, available from the Warhead-Factory. Note that several types of shells can be loaded with custom Warheads, also available from the factory (The Fly-By-Wire mod is required for most of these). To load a shell with a warhead, generate the warhead from the factory, and then touch it to the shell. If the shell is compatible, it will consume the warhead, and change to the appropriate color.

Version 4 BETA:

This is a largely experimental version of the addon, but since I probably won't have time to polish anything off for at least a week or two, I figured I'd release a beta of version 4.

Version 4 includes the new bouncy demo packs (Pointless, but amusing), a handheld Tiberium Chemical Sprayer (Right click on a TiberiumChemical tank to reload it. So far, there's no way to check your ammo supply...), a slightly expanded spawnlist for the small-arms-locker, and the somewhat experimental Self-Modulating-Artillery cannon (Smartillery for short). The Smartillery is intended to give players a means of placing their long-range shots. Feed it the distance of the target, and it will output its current angle, and the optimal shooting angle for the distance given. It's most accurate between 2000-4000 units. Outside that, it becomes more of a guideline. Also, it cannot compensate for elevation.

The new version also presents both variations of DemoPacks and the Smartillery with compatibility for Xera's Warhead changer STool from my previous Fly-By-Wire mod, as well as a new Tiberium Chemical Warhead for use with the STool.

Version 3:
In version 3, players now have the ability to manufacture and store Tiberium Chemicals, which can then be used with Tiberium Chemical Sprayers (More Chem-weapons to come). Chem sprayers damage and erode anything caught within its clouds of corrosive gases. Although not actually capable of destroying props by themselves, they do nevertheless leave most props extremely vulnerable. use a Tiberium Repair Tool to fix any damage caused by Tiberium Gas.
Note that sprayers are much more effective at close range.

Caution! Do not spray into the wind! It hurts.

Also included are Tiberium Spikes (Which players of C&C3 should already understand). These generate small amounts of Raw Tiberium, even when not in the presence of a Tiberium field (Yes, I know the C&C3 version processes the Tiberium as it mines). The spikes are only spawnable by Admins, and should be created sparingly. Any players that want to use a Spike will need to fight over an already existing one. The Spike's mining operations seem to scare the crap out of Antlions...

version 3 also includes several updates and fixes, such as wire capability for storage tanks.

Version 2:
With version 2, players can use Tiberium to produce TBARS(Tiberium-Based-Armor-Reinforcement-Substance), and use it to reinforce and repair the armor plating on their battle-contraptions.

TBARS is used with two new SEnts:
Tiberium Repair Pack: Consumes TBARS and Life-Support energy to repair damaged armor plates, when active. The Repair-Pack emits a beam to show which props it will repair.

Tiberium Armor Pack: Consumes TBARS and Life-Support energy to temporarily boost the armor value of any prop, when active. The Armor-Pack emits a small beam to show where it needs to be positioned next to a prop to boost its armor.

The second version also includes a a health/armor meter, which can be used to detect the current state of armored plating.

Version 1:

The addon contains seven SEnts:

Large and Small Tiberium-Harvester-Nozzles:
These are used to harvest the Tiberium. When supplied with power and activated, the nozzles vaccum-up Tiberium in their area. The raw Tiberium is then stored in whichever Tiberium tanks the nozzle is linked to, where it can be transported to a refinery.

Large and Small Tiberium Tanks:
These store both raw and processed Tiberium.

Tiberium Refinery:
The refinery uses power to convert raw Tiberium into processed Tiberium, with a yield of approximately 20% (So 1000 raw Tiberium becomes 200 processed Tiberium). The processed Tiberium can then be used in any SEnts that utilize it.

Tiberium Siphon:
To make the transfer of Tiberium between various containers easier, a siphon has been provided to remove the Tiberium from one network, and shift it to another. When the Siphon is switched on, it drains Tiberium (both raw and processed) from whichever tank it's aimed at, and adds the Tiberium to any tanks linked to the siphon.

Munitions Factory:
This is intended for use with the GCombat addon. It converts processed Tiberium into Munitions, which can then be used as ammo for the GCombat weapons.

All of the SEnts (Aside from the storage tanks) require power in order to function.

Image: Tiberium