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File: gm_cliff_build_v1.2.zip
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=106010
Description: CHANGELOG (V 1.2)
====================================================
Removed the trigger_remove (The irony lol)

Made props that land in the water below teleport to the waterfall above. Refer to third screenshot for the trigger that causes this. (The bottom trigger is a trigger_push and the one along the wall is the teleport trigger)

Rearranged the rocks on the top waterfall to "catch props" when they are teleported. Works 80% of the time. Refer to 2nd screenshot.

Added a menu icon!

When placing in the garrysmod/garrysmod folder, allow the overwrite.

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(V 1.0)

This is my 3rd map I have made in Valve Hammer Editor, and first map uploaded to garrysmod.org. It was mostly an exercise for learning to do outdoor maps and 3D sky-boxes. I am the creator of this map and it took roughly 5 days to make.

MAP FEATURES
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2 particle based waterfalls
Large open area for building upon a cliff
HDR (Had a big fight with VRAD, fortunately I kicked VRAD's ass ;D)
Highly detailed skybox
River that pushes object down the waterfall (Force: 75)

OTHER NOTES
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There is a trigger_hurt halfway down the cliff.

KNOWN BUGS
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Rollermines don't explode when placed in the water.

REQUIREMENTS
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You will need Half-Life 2: Episode Two to see most of the textures.

Enjoy!

P.S. Holy ban warnings batman!

Image: gm_cliff_build_v1.2.zip