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File: | zs_stormier_v1.zip |
Version: | 1 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=55089 |
Description: | Facepunch Thread: http://forums.facepunchstudios.com/showthread.php?t=631971 Changes from beta1 to version1: -Removed exploitable area. -Expanded outdoor area. -Lightning redone to be more accurate over a larger area. Venturing out into the wilderness will most likely get you killed. Should ignore team3 players (zombies) unless they just happen to be nearby when it randomly strikes. -Moved the zombie spawns farther back. -Expanded basement. -Added another entrance into the basement (underground). -Renovated barn/garage, especially the slide-up doors. -Removed the side garage entrance. -Added another attic entrance. -Made small windows easier to go through. -Reinforced ground floor barricades, apparently you jump a stitch higher from the last update being able to reach the ground floor windows. -Added some various details and props. -Added some melee weapon pickups. -Added some ammo crates (SMG, Shotgun outside / crossbow inside) Imposed 20 sec delay after each use. -Sprinkled some NPC's in. -Hp charger breaks after 5 uses, shower can heal ~20hp with a 4min cool down. -Tweaked lighting/reflections. -Tweaked hint brushes. (Area portal windows were more expensive then useful) -Tweaked prop visibility distances. -Compiled with the Ep2 engine. -Packed Ep2 content but not CS:S content due to size. -Included a map icon. |
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