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File: S-HE Missile
Version: None
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=104314
Description: - Info:
The most accurate Gmod missile (or rocket, if you prefer) evar (and I'm even confident enough to claim that!). A tiny, RPG-like missile with a pounding warhead and an astounding precision (well, I was impressed), a minge-friendly interface, auto-destroy feature, and pawlish. So:


- Controls:
- The little blue button with the arrow is to change targets, in TARGET mode. Players are the only recognized targets.
- The little blue button saying "Toggle" changes your mode from 3 avaliable ones - TARGET, AIM and POINT.
- To do everything else, use your brain and the small text screen. Oh, and your right mouse button.


Modes:

- TARGET mode:
Simply put, this mode helps you target any player you want. Use the blue button with the arrow to skip targets. Fire with your right mouse button and it'l automatically track the selected target. Never target yourself.

- AIM mode:
I found suprising how this missile behaves as like a twin of the RPG rocket, even though one is subject to Source's physics (this missile) while the RPG rocket is moved without physics messing around. I mean with this, it works quite well :p. Don't point directly to the missile or it'll explode (well, never make a missile target itself anyways).

- POINT mode:
This mode is used when you want the missile to hit a specific point in the world, and beat the crap out of every single one (more like a fixed GPS targeted missile, the most conventional firing method I suppose).
Simply point to somewhere, right-click, cover, right-click again and your missile will head to your predefined point.


- Other:

This missile has the brilliant feature of auto-cleaning itself - after you fire it, it'll auto-disintegrate in some seconds. So no more minging around leaving crap on the floor. It's smooth and explosives-free.

Resist the urge of spawning over 9000 missile launchers and targeting something. Behind the horrible, gut-wrenching lag high numbers of missiles will produce (just like Valve's RPG when fired en-masse), some sound may be left behind. If that's the case, in console, type "stopsound".

S-HE stands for Small - High(ly) Explosive



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EDIT: If the "skip target" button doesn't work, wire the E2 to it when you spawn the missile. Probably it didn't get wired.

Image: S-HE