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File: | eye_cargoshipv1 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=115050 |
Description: | --------------------------------------------------------------- http://megaloprojects.blogspot.com/ --------------------------------------------------------------- Description: A nice and relatively small space ship I was working on for quite a while. This one is very experimental, I never tried to build a ship before, so have mercy on me! Note: Careful with the antlions. >The Main Level: The room that controls everything. It has a nice big view of the outside of the ship. >The Machinery: It's a big room with a simple Engine in the middle, with gigantic windowses on the sides. >The Lower Level: It's the level where everyone sleeps, basically. It has a nice big hologram of the entire ship on the middle. >The Cargo Level: It's basically the place where you can store all the shipment. (again, careful.) Most of the textures are not mine, some are valve's, some are ProudViking's, and some are kingsidorak's. So credit them for the textures. --------------------------------------------------------------- Info: Map name: eye_cargoshipv1 Map and Concept: Megalomania_ Thanks to: >Colonel Burger (UTB) - http://steamcommunity.com/id/sniperwulf228 For generously testing the map. >LifeDecoded - http://www.garrysmod.org/user/?u=1328519&rnum=913055 For generously testing the map. >ProudViking - http://www.garrysmod.org/user/?u=80899 For the Halo textures. >kingsidorak - http://www.garrysmod.org/user/?u=1614533 For the Halo 3 textures. This map requires: - A braincell - Counter-Strike: Source - Every single Power Ranger --------------------------------------------------------------- Instalation: Extract the folders "maps" and "materials" into your Garry's Mod directory: {HARD_DRIVE}:\Program Files (x86)\Steam\steamapps \ {USERNAME}\garrysmod\garrysmod --------------------------------------------------------------- If your Garry's Mod is not original from Steam, go kill yourself you miserable piece of shit. KNOWN ISSUES: -Sprites don't look right -The lower window penetrates through brushwork -One of the AUTO-doors' sounds aren't playing the way they should. -It may be laggy until you activate any of the cameras in the Main Level. Sorry for all these, they'll be fixed soon. ============================== Any other problems, bugs or whatever, leave a message on the comment section bellow, or on my blog. Have fun. :] |
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