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File: Director's Mod Rev10Beta
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=117408
Description: NOTE: This is an unfinished version of Rev10. Everything works fine but the "dmod_upload" command is not implemented yet and ghosts are bugged on multiplayer. I also didn't check for possible bugs. Also, a lot of DMod messages still don't appear in the chat. Check the console for those messages.
Due to shortage of time I'm no longer able to finish it, but Singleplayer should be fine as it is.
I have not written any tutorial for the GUI yet. Have fun exploring it. I will appreciate 3rd-party tutorials.


Description/example videos:
http://www.facepunch.com/threads/991849-Director-s-Mod-Available-now

Rev10 images:
GUI:
http://i52.tinypic.com/23koex2.jpg
- More than one window at the same time
- Movable windows
- Little car display showing how fast a single loop runs
- Custom values not listed in the GUIs by changing the values in the textboxes manually
- Command preview for copying and a button for executing the command.
http://i52.tinypic.com/2i71w0z.jpg
- Easy access through the main menu opened by a single keybind
- GUIs for starting and stopping animations and creating keyframes
- Shortcut commands to certain windows which can be bound to keys
http://i55.tinypic.com/ega8tw.jpg
- Hideable windows
Ghost Remover STool:
http://i54.tinypic.com/dw2tlv.jpg
http://i52.tinypic.com/2uojmef.jpg

How to add:
Extract to the addons folder.
You have to delete older versions of DMod.

Read the tutorial in the addon folder (addons/DModRev10BETA/Tutorial.html) before starting with DMod. (Although DMod has a GUI the tutorial is still based on commands. But the GUI uses the same parameters/settings. You should also check the manual.txt since the tutorial may include outdated information.)

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Changelog:

Rev10BETA:
Added GUI (bind +dmod_gui to a key, example: bind "F" "+dmod_gui" )
DMod now bases on Temporary File Caches*, shortly TFC.
dmod_new is now clientside.
^ Files will be created in the client's data folder.
^ The content will be uploaded and stored in the player's TFC on the server (or on the "client" in Singleplayer).
^ These caches are independent from other players and will be emptied and removed when the player left the server.
dmod_anim no longer reads from the data folder but from the TFC instead.
^ (A command to upload animations from the client's data folder to the TFC on the server is not implemented yet)
If dmod_loadfiles is set to 1, DMod loads all files on startup from the server's data folder to the global TFC that is accessible to all players.
Marks and ghosts are now independent from other players on the server.
Fixed "dmod_ghostdel all" not deleting any ghost.

* Temporary File Cache:
A cache where the content of files are stored. DMod uses TFCs to store a player's animations
independently from other players and global animations accessible to all players on the server.

Image: Director's