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File: Npc_BattleGround_7.1
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=118771
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http://www.garrysmod.org/downloads/?a=view&id=118835
http://www.garrysmod.org/downloads/?a=view&id=118835
http://www.garrysmod.org/downloads/?a=view&id=118835
"Npc_Battleground" This is version *7.1* and did not upload 7.0 becuase the castles didn't have lights and was fullbright, and was a BIT smaller, so yea.

This map features:

Npc nodes edited in Hl2 (some in hammer)

Castles/Forts, and houses.

Trees that will fall over when shot <-- :)

Water Combat! <--- :D

Observation Deck up top in middle of the map.

Some nice displacements.

Trigger_Once explosives for npcs and you.

Sniper/edges where npcs can fight over.

Ramps for transportation or navigation for npcs to second floor.

Oh yes, and once more thing when I talk about the info_node thing i mean the npcs can navigate everywhere. And i mean EVEYWHERE! That's why i call it a battleground, you can spawn npcs and tell them to go places or fight people by using these commands in colsole;

Bind j "npc_go
Bind h "npc_select

This will cause you to select an NPC by aiming at them by pressing H, and make them go some place by pressing J.
EDIT: Or you can just use Npc Control.

Thank you.

Edit: Testing version 7.8 now, might be a couple of days for all the bugs to be fixed, stuff like that. This version has NO bugs at all, and you may begin playing.
EDIT: OMG version 8.00 is going GREAT and it's HUGE and when i say HUGE i mean it.



Image: Npc_BattleGround_7.1