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File: | NPC_battleground_v9.1 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=118999 |
Description: | OUTDATED! THIS VERSION IS FULL-BRIGHT! OUTDATED! THIS VERSION IS FULL-BRIGHT! OUTDATED! THIS VERSION IS FULL-BRIGHT! OUTDATED! THIS VERSION IS FULL-BRIGHT! Newer version; http://www.garrysmod.org/downloads/?a=view&id=119020 EDIT: Version 9.3 is being released, it is only improved lighting :) Edit: This map is pretty damn sweet once you get into it, IT'S SOO ADICTING! 2 hours of playing it and finally gave up some time to upload. EDIT: Wooooah! I got Really crappy screen-shots...Re-Shooting now. Edit: Old version http://www.garrysmod.org/downloads/?a=view&id=118835 \\ WARNING: EP2 IS REQUIRED If you don't have it, enter the game and delete the trees or ERROR models. Change log: Forest/Trees BIG! No roof buildings (for easy npc_select/npc_go navigation) Breakable glass on houses/Npc is able to detect foes on other side of glass Cliffs A mountain that's able to be climbed. Town/Village for a starting place. Rebel Look. Bridges and pathways to the other side of town. Npc_nodes (DUHH) Sorry, forgot strider nodes, coming in version 9.5 ________________________________________________ Sneak peak at version 9.5: Organic npc_nodes for more flow. Strider nodes. Bigger. Castles like in version 8.1 Watchtowers A Park Waterfall (sweet!!) More houses A combine base. Water combat. Flooded town. _________________________________________________ Hello, guys! It's me again with my maps "Npc_Battleground" This is version *8.1* and did not upload 8.0 because the castles didn't have lights and was fullbright, and was a LOT smaller, so yea. Ramps for transportation or navigation for npcs to second floor. MAX AMMOUNT OF NPC_NODES!!!!! <--- :D! Oh yes, and once more thing when I talk about the info_node thing i mean the npcs can navigate everywhere. And i mean EVERYWHERE! That's why i call it a battleground, you can spawn npcs and tell them to go places or fight people by using these commands in colsole; Bind j "npc_go Bind h "npc_select This will cause you to select an NPC by aiming at them by pressing H, and make them go some place by pressing J. EDIT: Or you can just use Npc Control. Thank you. |
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