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File: NPC_battleground_v9.1
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=118999
Description: OUTDATED! THIS VERSION IS FULL-BRIGHT!
OUTDATED! THIS VERSION IS FULL-BRIGHT!
OUTDATED! THIS VERSION IS FULL-BRIGHT!
OUTDATED! THIS VERSION IS FULL-BRIGHT!

Newer version; http://www.garrysmod.org/downloads/?a=view&id=119020

EDIT: Version 9.3 is being released, it is only improved lighting :)


Edit: This map is pretty damn sweet once you get into it, IT'S SOO ADICTING! 2 hours of playing it and finally gave up some time to upload.

EDIT: Wooooah! I got Really crappy screen-shots...Re-Shooting now.

Edit: Old version http://www.garrysmod.org/downloads/?a=view&id=118835

\\ WARNING: EP2 IS REQUIRED If you don't have it, enter the game and delete the trees or ERROR models.

Change log:
Forest/Trees
BIG!
No roof buildings (for easy npc_select/npc_go navigation)
Breakable glass on houses/Npc is able to detect foes on other side of glass
Cliffs
A mountain that's able to be climbed.
Town/Village for a starting place.
Rebel Look.
Bridges and pathways to the other side of town.
Npc_nodes (DUHH)
Sorry, forgot strider nodes, coming in version 9.5
________________________________________________
Sneak peak at version 9.5:
Organic npc_nodes for more flow.
Strider nodes.
Bigger.
Castles like in version 8.1
Watchtowers
A Park
Waterfall (sweet!!)
More houses
A combine base.
Water combat.
Flooded town.
_________________________________________________










Hello, guys! It's me again with my maps "Npc_Battleground" This is version *8.1* and did not upload 8.0 because the castles didn't have lights and was fullbright, and was a LOT smaller, so yea.


Ramps for transportation or navigation for npcs to second floor.

MAX AMMOUNT OF NPC_NODES!!!!! <--- :D!

Oh yes, and once more thing when I talk about the info_node thing i mean the npcs can navigate everywhere. And i mean EVERYWHERE! That's why i call it a battleground, you can spawn npcs and tell them to go places or fight people by using these commands in colsole;

Bind j "npc_go
Bind h "npc_select

This will cause you to select an NPC by aiming at them by pressing H, and make them go some place by pressing J.
EDIT: Or you can just use Npc Control.

Thank you.


Image: NPC_battleground_v9.1