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File: CSS Replica SWEPS v2
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=119215
Description: Finally, real Counter-Strike Source weapons for gmod! These were scripted to be as close as possible to how the weapons were in teh real game. For example, if you spray against a wall with the AK47 in CSS, you'll notice that a lot of the bullets actually go ABOVE your crosshair because of recoil. Same case here. The more you spray, the less accurate it is. The more you burst, the higher chance you have of getting that critical headshot :D

Changes in V2:
^recoded all recoil (recoil is much more 'snappy' like css, instead of that old modified viewpunch)
^recoded weaponspread
^weapon spread stats are now more like css (i looked at the weapon files in css and made changes to mine accordingly)
^weapons generally have less spread now when spraying, but spread patterns are more like css (goes up, then side to side)
^weapons have more spread now than before when moving
+added mac10 and m3 super 90
^fixed all known multiplayer glitches from previous versions
^crosshair is much better now. when you stop firing, it slowly goes back to normal size (instead of before when it immediately went back). Also, in the console, type "css_crosshairtype 1" to make a yellow square border around the crosshair, like in css beta.
^fixed glitch where bursting in a specific way could actually make all of the bullets go below the crosshair
^slightly increased awp damage
-removed more unused files from mad cows weapons base.
^console commands are now more simple. type css_ in the console, look at the suggestions, and see what i mean.

credits:
garry: i found the new recoil code in the garrysmod: deathmatch gamemode, but i heavily modified it to be almost exactly like css. oh and also for making garrysmod xD
Worshipper: original mad cows weapon base, even though this base is almost nothing like it anymore.
cheesylard: the new crosshair code is from his rcs base, but, once again, heavily modified.
me: for making weapons that act exactly like they do in css.

Multiplayer:
to my knowledge, it works fine in both singleplayer and in multiplayer, except in multiplayer the recoil is a little more random. I slightly decreased recoil when in multiplayer to compensate for it (75% of what it is in singleplayer).

Edit: Requires Counter-Strike Source. Does not require any previous version of this pack.

Edit: Video is uploaded. http://www.youtube.com/watch?v=yqOp15bGu2E

Comment here or email me at michael@maresch.ca if you have any requests or want a specific weapon in the next version, or if you have found a glitch or any kind of errors.

Image: CSS