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File: | Extra Customizable Weaponry 1.021 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=121601 |
Description: | IN ORDER FOR THIS TO WORK PROPERLY, YOU'LL NEED TO DOWNLOAD: 1. Customizable Weaponry 1.13: http://www.garrysmod.org/downloads/?a=view&id=121600 2. Extra Customizable Weaponry 1.02: http://www.garrysmod.org/downloads/?a=view&id=121523 THIS IS A SMALL PATCH THAT FIXES THE MANY BUGS THAT WERE FOUND IN 1.01 - 1.02. 1.021: /\ Fixed M1911 .45 showing a Desert Eagle in world view /\ Fixed Smith and Wesson Model 627 showing a Desert Eagle in world view /\ Fixed MP7 using a wrong firing sound /\ Fixed M1911 supporting ACOG scope, and attaching it led to a Lua error /\ Fixed M1911's silenced fire sound being louder than it's supposed to be /\ Fixed M14 EBR using a wrong kill icon/select icon /\ Fixed M249 not cocking after reloading with an empty ammo box /\ Fixed KAC PDW using a wrong silenced fire sound /\ Fixed Makarov Pistol using Glock 18 draw/kill icon /\ Slightly decreased amount of time required for ammo count to increase for M1911 .45 /\ Slightly decreased amount of time required for ammo count to increase for KAC PDW /\ Changed weapon's position when running for every rifle/SMG /\ Changed Aimpoint's position on the SR-3M "Vikhr" 1.02: + Revamped the ACOG scope (Thanks to Kogitsune for the code!): * MOST IMPORTANT: You can revert to old ACOG behavior in the Q menu (Q > Utilites > Customizable Weaponry) * Doesn't block the view anymore * Zooms in from the lens * Known bug: Due to the fact that the render target system does not function properly on some maps/in some areas, the ACOG scope will most likely be useless on some maps under certain circumstances. + Added in KAC PDW + Added in Smith & Wesson Model 627 + Added in M1911 .45 + Added in killicons and draw icons for every weapon /\ Sped up G36C's firing animation, to make the awkward recoil animation affect the weapon as less as possible /\ Sped up G3A3's firing animation, to make the awkward recoil animation affect the weapon as less as possible /\ Increased delay between shots for M14 EBR 1.011: /\ Removed sights on H&K416 to prevent bugs with attachments /\ Removed sights on FN SCAR-L to prevent bugs with attachments 1.01: + Added in a H&K416 (supports all attachments); inaccuracy increase rate is 75% + Added in a SCAR-L (supports all attachments); inaccuracy increase rate is 65% + Added in a Steyr AUG A3 (supports all attachments except for a silencer); inaccuracy increase rate is 65% /\ G3 will now play a full reload animation even if the mag isn't empty /\ M249 will now play a weapon cocking animation when reloading with an empty mag /\ From now on upon spawning a weapon, it will automatically pre-cache all sounds that it uses /\ Weapon balancing: * Lowered accuracy and recoil on SIG SG 552, G36C * Lowered accuracy on M14 EBR, G3A3, SR-3M "Vikhr", TDI Vector, Skorpion, MP7, Bizon * Increased accuracy on FN FAL * TDI Vector, MP7 have their inaccuracy increase rate set to 45% (was 100%) * Skorpion vz. 61, Bizon have their inaccuracy increase rate set to 50% (was 100%) * FN FAL, G3A3, SIG SG 552 have their inaccuracy increase rate set to 75% (was 100%) * SR-3M "Vikhr" has it's inaccuracy increase rate set to 65% (was 100%) HOW TO INSTALL (THIS IS FUCKING IMPORTANT, READ THIS OR WHINE THAT THERE ARE NO RELOAD SOUNDS): 1. Extract 2. Go to "Extra Customizable Weaponry" folder 3. Copy-paste "scripts" folder into your garrysmod/garrysmod folder. 4. Copy-paste "Extra Customizable Weaponry" folder into your addons folder. Known bugs: Due to the fact that the render target system does not function properly on some maps/in some areas, the ACOG scope will most likely be useless on some maps under certain circumstances. Weapons list: M14 EBR: Silencer - yes Requires rail mount - installed ACOG - yes Aimpoint - yes EoTech - yes Ammo type: 7.62x51MM FN FAL: Silencer - yes Requires rail mount - N/A ACOG - no Aimpoint - no EoTech - no Ammo type: 7.62x51MM H&K G3A3: Silencer - yes (animated) Requires rail mount - N/A ACOG - yes Aimpoint - yes EoTech - no Ammo type: 7.62x51MM H&K G36C: Silencer - yes (animated) Requires rail mount - installed ACOG - yes Aimpoint - yes EoTech - yes Ammo type: 5.56x45MM NATO H&K416: Silencer - yes (animated) Requires rail mount - installed ACOG - yes Aimpoint - yes EoTech - yes Ammo type: 5.56x45MM NATO SIG 552 Commando: Silencer - yes Requires rail mount - installed ACOG - yes Aimpoint - yes EoTech - yes Ammo type: 5.56x45MM NATO SR-3M "Vikhr": Silencer - yes Requires rail mount - N/A ACOG - no Aimpoint - yes EoTech - no Ammo type: 9x39MM SCAR-L: Silencer - yes (animated) Requires rail mount - installed ACOG - yes Aimpoint - yes EoTech - yes Ammo type: 5.56x45MM NATO Steyr AUG A3: Silencer - no Requires rail mount - installed ACOG - yes Aimpoint - yes EoTech - yes Ammo type: 5.56x45MM NATO M249: Silencer - no Requires rail mount - installed ACOG - no Aimpoint - yes EoTech - yes Ammo type: 5.56x45MM NATO ARES Shrike 5.56: Silencer - yes Requires rail mount - installed ACOG - no Aimpoint - yes EoTech - yes Ammo type: 5.56x45MM NATO PP-19 Bizon: Silencer - yes Requires rail mount - N/A ACOG - no Aimpoint - no EoTech - no Ammo type: 9x18MM Skorpion vz. 61: Silencer - yes Requires rail mount - N/A ACOG - no Aimpoint - no EoTech - no Ammo type: 9x19MM TDI Vector: Silencer - yes Requires rail mount - installed ACOG - no Aimpoint - no EoTech - yes Ammo type: .45 ACP (Also known as 11x23MM) H&K MP7: Silencer - installed Requires rail mount - installed ACOG - no Aimpoint - no EoTech - yes AMmo type: 4.6x30MM (In-game: Pistol ammo) Pistolet Makarova (Makarov Pistol) Silencer - yes Requires rail mount - N/A ACOG - no Aimpoint - no EoTech - no Docter - no Ammo type: 9x18MM Smith and Wesson Model 627 Silencer - yes Requires rail mount - N/A ACOG - yes Aimpoint - no EoTech - no Docter - no Ammo type: .357 Magnum M1911 .45 Silencer - yes Requires rail mount - N/A ACOG - no Aimpoint - no EoTech - no Docter - yes Ammo type: .45 ACP FAQ: Q: The SWEPs spam errors no matter what I do! Whenever I take aim/sprint/etc, they spam errors! A: Read the top line of the Readme. Q: How do I attach an attachment to a weapon? A: Open your Q menu, and go to 'Entities'. Then, find a category called "Weapon Upgrades". Most rifles and SMGs require a rail mount, so spawn that first. Walk up to the rail mount, and while wielding a "customizable" weapon, press your use key at the rail mount. After that, you can attach any attachment, that supports your weapon. Simple, isn't it? Q: How can I increase my accuracy? A: You can: stop moving, switch to semi-auto, crouch down, aim down the sights, attach an aim enhancing attachment, fire in short controlled bursts. Q: I don't have any ammo in reserve for some weapons! A: Spawn the "Ammokit" SWEP in category "Throwable Weapons" Features video: http://www.youtube.com/watch?v=Vk6iThrfoUc FP Thread: http://www.facepunch.com/threads/1060381-Customizable-Weaponry |
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