Addon Entry

Now supporting the newest garrysmods.org

New : UserScript to add a search button to any garrysmod.org download page Script Page Install It!

Mirrors

There are no mirrors, request one in the comment section below.
File: Green Shift 1.08
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=125710
Description:
YOU'LL NEED TO GET THE CONTENT FIRST IN ORDER FOR THIS GAMEMODE TO WORK. IF YOU ALREADY DOWNLOADED IT - YOU DON'T NEED TO GET IT AGAIN. IF UPON COMPLETION OF DOWNLOAD IT SAYS THAT THE ARCHIVE IS CORRUPTED, IT MEANS THAT THE DOWNLOAD GOT INTERRUPTED AT SOME POINT. YOU CAN GET IT HERE:

http://filesmelt.com/dl/content_GS.zip
http://www.megaupload.com/?d=RI4QC6HY
http://www.mediafire.com/?ff81f5aj3g1kdla

1.08:
+ In addition to the heartbeat sound, your screen will also flash in red with motion blur around the edges of your screen to indicate that you're low on health
+ VIPs in the VIP Escort gametype now get an amount of lives specified by the server. Default are 3 lives.
+ de_tides now supports the VIP escort gametype
+ Kill assists now give 25 EXP
+ From now on, getting EXP will also tell you what for you received the EXP
/\ Fixed the VIP escort gametype this time 100%. I promise.
/\ Added in even more checks to prevent spectators spawning with weapons/spawning at all and being able to run around
/\ Slightly increased the health amount required for the low health indication to come into effect
/\ More improvements to arm transistion with attachments like M203, etc. when reloading, etc.
/\ Fixed being able to grab onto physics-affected objects
/\ Fixed being able to wall run on physics-affected objects
/\ Fixed dead combine near the escort node not allowing rebel VIPs win the round
/\ Fixed combine not getting experience for killing the VIP and winning the round in the VIP escort gametype
/\ Fixed VIP leaving the server not automatically choosing another one
/\ Updated the readme for server owners, read it please

Features:
- 2 teams:
- Rebels
- Combine

- 4 classes:
- Recon
- Engineer
- Assault
- Medic

- 30 weapons all of which are customizable in one way or another without the use of multiple viewmodels (!):
- 4 aim-assisting attachments
- M203 underslung grenade launcher
- silencer/suppressor or whatever it's called
- Vertical grips
- Beta C-magazines
- The weapons use my "Customizable Weaponry" as a base

- Climbing system
- Personal Attributes - perks which have both an advantage and a disadvantage
- Levels and Unlockables - eliminate enemies, help out team mates, complete objectives, level up and spend the skill points on 20 skills!
- Ammo types (magnum, hollow-point, armor-piercing and slug ammo types)

- Game types:
- Search and Eliminate
- Communications sabotage
- Supply Depot
- Team deathmatch

Right. Now you're most probably thinking "what do the attachments do?" or "what do classes do?".

Classes:
- Recon:
* Role - infiltrate (main)/assassinate/hit and run/weaken.
* Has access to pistols and light SMGs.
* Fastest movement speed.
* Has full access to climbing system.
* Can become invisible (not completely) for 20 seconds. Moving around causes cloak to drain faster
* Special item - knife. Backstab = instant kill, frontal assault = 15 damage points. 1 second delay between knife attacks.
* 80HP.
* 40AP.
* Starts out with 1 med kit.

- Engineer:
* Role - support (main)/infiltrate.
* Has access to pistols, SMGs and shotguns.
* Fast movement speed.
* Has near-full access to climbing system.
* Special item - armor vest. Can repair teammates' armor.
* 85HP.
* 85AP.
* Starts out with 1 med kit.
* Starts out with 4 armor vests

- Assault:
* Role - push (main)/support.
* Has access to all weapons.
* Medium movement speed.
* Has limited access to climbing system.
* Special item - ammo kit. Can resupply teammates' ammo.
* 100HP.
* 50AP.
* Starts out with 1 med kit.
* Starts out with 4 ammo kits

- Medic:
* Role - support (main)/push.
* Has access to pistols, SMGs, ARs.
* Medium movement speed.
* Has limited access to climbing system.
* Special item - med kits. Can give med kits to teammates or use them himself. 1 med kit restores in 7 seconds
* 110HP.
* 55AP.
* Starts out with 5 med kits.

- MED KITS HEAL 25 HEALTH PER MED KIT.
- ARMOR KITS RESTORE ARMOR TO MAXIMUM ARMOR
- AMMO KITS FULLY RESUPPLY BOTH A PLAYER'S PRIMARY AND SECONDARY WEAPONS' AMMO

Movement system:
Full access:
* Wall run 3 times
* Grab onto stuff
* Pull self up
* Shimmy
* Wall-jump

Near-full access:
* Wall run 2 times
* Grab onto stuff
* Pull self up
* Shimmy

Limited access:
* Wall run 1 time
* Grab onto stuff
* Pull self up

Image: Green