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File: | Half-Life Renaissance v1.2 |
Version: | 1 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=57033 |
Description: | Quickfix released: http://www.garrysmod.org/downloads/?a=view&id=57139 (You have to install this first, and then the quickfix) Note: If you're getting errors and you have "Dan's SNPC pack", remove it and get the latest version here: http://files.filefront.com/dans+snpcszip/;12507389;/fileinfo.html The latest version of my Half-Life Renaissance addon. Go to this thread for more information: http://forums.facepunchstudios.com/showthread.php?t=562322 Changelog: - Added GibSplat support - Added high definition snark model - Added new viewmode for possession SWEP (To switch it press sprint key) - Added strider, ichthyosaur, archer and new SNPCs to possessable NPCs - Added stukabat - Added Heavy Human Grunt - Added Mortarsynth - Added Nihilanth - Added Baby Gargantua - Added Opposing Force NPCs: Gonome, Pit Drone, Voltigore, Baby Voltigore, Penguin, Zombie Guard, Zombie Soldier - Added Opposing Force SWEPs: Penguin - Added infotext on possessed enemies (You can now see who possesses a NPC by looking at the NPC) - Added NPC Control Menu - Added NPC Control Stools for npc controlling, npc health, npc movement and npc relationships - Changed Panthereye and Archer sounds - Fixed Satchel remote not showing up in multiplayer - Fixed not being able to respawn after the possessed NPC died - Fixed human grunt not dying in multiplayer sometimes - Fixed being able to possess an enemy which is already possessed by someone else - Fixed Gauss cannon tracer problems - Fixed physics of some sents - Fixed third level of HL1 - Fixed players spawning outside of the train in the first level - Fixed lag when spawning a SNPC on a large map |
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