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File: GMod Legs 2.4.1
Version: 2.4.1
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=110052
Description: THERE IS NOW A SVN SO I WON'T BE UPLOADING NEW VERSIONS TO GMOD CONSTANTLY ANYMORE
http://gmodlegs.googlecode.com/svn/trunk/

This is a well deserved update to my legs 1.7 mod. It has been completely recoded. It is also now 100% clientside, so no strain will be added by adding this to your server.

2.4.1 Changelog
-Fixed legs breaking on death due to left over private code

2.4 Changelog
- Removed arm for melee holdtype, it just did not look good in many cases, mainly because they don't animate while attacking
- Made legs move forward as you look up, looks as if you are bending over to look down or something. It's definitly an improvement.
* Added option to revert to use the old mode. ( cl_legs_leanmode 0 will revert to the old way )
- Moved the legs forward a small amount
- Corrected vehicle pose parameter value ( This just adjusts where the arms are at on the steering wheel )
- Fixed ducking in air making the legs z position move up. This is determined by the size of the players ducked hull and there is no way to get it
- Added two global functions for third party modification
* ShouldDrawLegs() -- Will return if the legs should be rendered for that frame
* GetLocalPlayersLegs() -- Will return the leg entity if visible, if not visible it returns local player
- Fixed legs drawing while spectating another entity ( Example: Catdaemon's shuttle )



2.3 Fixes
-Fixed animations on models in multiplayer, was caused by attempting to get the valid player models too early in the load

2.2 Fixes
-Fixed cases of error models when the players model was not in "models/player/"
-Clipped legs model at location of the players eye. This should prevent you from seeing the legs model while looking up
-Added SharpEye support
*Should look normal while in use with SharpEye
*The models "breathing" pose parameter will be adjusted according to the SharpEyes level of stamina

2.1 Fixes
-Legs will no longer be rendered while using the thirdperson command.

2.0 Fixes
-Legs 100% clientside
-Legs show hands depending on weapon holdtype
-Works with latest GMod
-No longer "lag" behind while turning
-Two ConVars to enable/disable
*cl_legs 1|0 ( Enable/Disable the rendering of the legs clientside )
*cl_legs_vehicle 1|0 ( Enable/Disable the rendering of legs while in a vehicle clientside )




Note: I attempted to add a shadow to the legs, but this doesn't seem to work when the model is created clientside. :(



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Other Information
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Note: Some people seem to be confused by the meaning of client-side. The legs are calculated and rendered completely by the client, you are still able to install this on a server. It will send the file to the clients.

This also can be installed on your game client and will work on any server without script-enforcer!

Image: GMod