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File: | GMod Legs 2.4.1 |
Version: | 2.4.1 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=110052 |
Description: | THERE IS NOW A SVN SO I WON'T BE UPLOADING NEW VERSIONS TO GMOD CONSTANTLY ANYMORE http://gmodlegs.googlecode.com/svn/trunk/ This is a well deserved update to my legs 1.7 mod. It has been completely recoded. It is also now 100% clientside, so no strain will be added by adding this to your server. 2.4.1 Changelog -Fixed legs breaking on death due to left over private code 2.4 Changelog - Removed arm for melee holdtype, it just did not look good in many cases, mainly because they don't animate while attacking - Made legs move forward as you look up, looks as if you are bending over to look down or something. It's definitly an improvement. * Added option to revert to use the old mode. ( cl_legs_leanmode 0 will revert to the old way ) - Moved the legs forward a small amount - Corrected vehicle pose parameter value ( This just adjusts where the arms are at on the steering wheel ) - Fixed ducking in air making the legs z position move up. This is determined by the size of the players ducked hull and there is no way to get it - Added two global functions for third party modification * ShouldDrawLegs() -- Will return if the legs should be rendered for that frame * GetLocalPlayersLegs() -- Will return the leg entity if visible, if not visible it returns local player - Fixed legs drawing while spectating another entity ( Example: Catdaemon's shuttle ) 2.3 Fixes -Fixed animations on models in multiplayer, was caused by attempting to get the valid player models too early in the load 2.2 Fixes -Fixed cases of error models when the players model was not in "models/player/" -Clipped legs model at location of the players eye. This should prevent you from seeing the legs model while looking up -Added SharpEye support *Should look normal while in use with SharpEye *The models "breathing" pose parameter will be adjusted according to the SharpEyes level of stamina 2.1 Fixes -Legs will no longer be rendered while using the thirdperson command. 2.0 Fixes -Legs 100% clientside -Legs show hands depending on weapon holdtype -Works with latest GMod -No longer "lag" behind while turning -Two ConVars to enable/disable *cl_legs 1|0 ( Enable/Disable the rendering of the legs clientside ) *cl_legs_vehicle 1|0 ( Enable/Disable the rendering of legs while in a vehicle clientside ) Note: I attempted to add a shadow to the legs, but this doesn't seem to work when the model is created clientside. :( ----------------- Other Information ----------------- Note: Some people seem to be confused by the meaning of client-side. The legs are calculated and rendered completely by the client, you are still able to install this on a server. It will send the file to the clients. This also can be installed on your game client and will work on any server without script-enforcer! |
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