Addon Entry

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File: [1.0] Legend of Zelda
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=130109
Description: ----- Regarding Update -----

I finally got Garry's Mod 13 Beta, and the Steam Workshop is marvelous. No need for constant re-uploading. That being said, updates will be slown down, and focus will be more directed towards its Garry's Mod 13 counterpart. I will try to update the mirror as much as I can though. The link to the Steam Workshop version is in the info. section below.

----- Installation Notes -----

Drag the "Legend of Zelda" folder into the addons, and you're done!

Make sure to also take the materials, models, and sound folders and add them to your FastDL server, if you're running this on a multiplayer server with FastDL.

Also, make sure you have keys bound to 'LoZ_Ocarina' (I use O for that)

----- Information -----

This addon is a compilation of the Ocarina of Time addon, and a time system (with the moon, Dawns and Nights, everything).

Open the ocarina... menu, type in 'Loz_OCarina' in console. Closing it works the same way too.

To open the Ocarina, run the console command 'LoZ_Ocarina', and use WASD for the corresponding directional arrow, DUCK for A, and WALK for B (clears the notes).

The time system is 9 minutes per Day / Night, 18 minutes per night, and ~54 minutes for the Three Days. At the end of the Final Day, everything ends.

Use the Inverted Song of Time to slow down the flow of time by 1/3, and Song of Double Time to go to the next Day / Night cycle. To prevent the destruction of gm_construct, playing the Song of Time would be quite useful to satisfy your request.

----- Commands -----

('LoZ_Time_ResetEverything') (Default: 0) (En/Dis)ables the full 'reset' of the Song of Time / Moon's collision. Includes prop removal, respawning, and time restart (also applies to basic reset)

('LoZ_Time_FinalDayQuakes') (Default: 0) (En/Dis)ables the ground shaking on the Final day. This is a quickly coded way to simulated shaking, and may be annoying when building, and may create nausea.

('Loz_Ocarina_MajoraStaff') (Default: 0) (En/Dis)ables the music staff showing when allowing playing of the notes.

('LoZ_Ocarina_LocalMode') (Default: 0) (En/Dis)ables the 'net' streaming to the server to emit note sounds, calculate notes, and play songs. Good for clientside usage.

('LoZ_Ocarina_SongBook') Opens a menu that has the list of all songs, it's category, notes, and what it does. The menu is ugly though, and will be changed.

----- Links -----

Garrysmod.org Link: http://www.garrysmod.org/user/?u=1514249
Mirror: bit.ly/GmodOoT
Facepunch: TO BE RECREATED.
Steam Workshop (For Garry's Mod 13 Beta): http://steamcommunity.com/sharedfiles/filedetails/?id=71933123

----- Credits -----

CREDIT FOR THE ELEGY OF EMPTINESS MODEL/RAGDOLL:
Till-Oilenspieg @:
http://www.garrysmod.org/downloads/?a=view&id=120221

CREDIT FOR THE MOON MODEL:
FluxMage.

I only included the model that I needed, so go ahead and download this one instead.
The sounds I used were mainly from Jadusable's BEN videos, and from other sites. (Regardless, it's from LoZ series)

Image: [1.0]