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File: The Space Station.zip
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=130944
Description: This is a rather large, well-built, advanced and secure space station. Many additional screenshots have been included within this download.

The Space Station has been designed in such a way that its strongest/greatest attribute is its high-tech security systems.

--------------Facilities--------------

Hub 1 - This Hub provides access to the Bridge, Emergency Teleporter Room 1, Self-Destruct Room, Engineering, Science, ZPM Room and to the Hub-joining Corridor. Both Hub 1 and Hub 2 contain screens which display the current status of the station, for example, if a Lockdown has been activated.

Hub 2 - This Hub provides access to the Ring Room, Hangar Bay + Dock, Stargate Area and to the Hub-joining Corridor.

Hub-joining Corridor - This corridor joins the 2 Hubs and provides access to the Infirmary, Holding-Cells Area and to Emergency Teleporter Room 2.

Bridge - The Bridge is the central command and control centre of the Space Station; it allows the control of the Hangar Bays and the Docking area, as well as the Station’s security features, which will be described later in this document, as well as providing various control of other areas of the Space Station.

The Bridge also controls access to the Self-Destruct Room, ZPM Room, Emergency Teleporter Rooms, the Holding-Cells Area and to Engineering. As well as all of this, the Bridge’s General Security console also displays live Alarm statuses; this means that when an alarm is activated, this screen will state in which area that respective alarm was activated.

Engineering - Engineering is currently empty as this version of The Space Station has yet to receive the implementation of Life-Support; the room is currently large enough for Life-Support systems to be installed. This room is also equipped with a large security-door to provide additional security.

ZPM Room - The ZPM Room contains an Atlantis ZPM Hub which is capable of storing and using up to 3 ZPMs; in this version of the Space Station, ZPMs are required to power systems such as the Emergency Teleporters and the Stargate.

Science - This room currently only contains an Atlantis hologram terminal, but is large enough to accommodate any other devices that may be needed.

Infirmary - The Infirmary currently only contains the Telchak Healing Device, but is large enough to accommodate appropriate furniture such as beds.

Emergency Teleporter Room 1 - This is a rather small room that contains an Asgard Teleporter Device; the device will teleport its operator to pre-defined locations (read below) unless otherwise programmed. This Room is located between the Bridge and Hub 1.

As this version of the Space Station lacks Life-Support, it was mainly tested on the gm_flatgrass map, and as such, the pre-defined locations that the Asgard Teleporters will teleport to any 1 of 9 random locations within the spawn platform of that respective map; this location changes randomly every 1 tenth of a second.

The pre-defined location that the teleporter will teleport to can be changed by linking the appropriate output of a GPS wire device to the only input of a control-chip which is located on the Emergency Systems Control console within the Bridge; once properly wired-up, the teleporters will then teleport to the location of that GPS device.

Emergency Teleporter Room 2 - This room is identical to Emergency Teleporter Room 1, but is instead located between Hub 1 and Hub 2, being connected to the Hub-joining Corridor, which is essentially the centre of the Space Station.

Self-Destruct Room - The Self-Destruct Room contains a 100-megaton Naquadah-Enhanced Nuclear Warhead which is programmed with a 120 second count-down; this count-down timer can be viewed live from the Bridge.

The current code required to activate the Self-Destruct is ‘979’, and the code required to deactivate the Self-Destruct is ‘797’; unfortunately, at this time, these codes cannot be changed by the player; this may be changed in the future.

Holding-Cells Area - The Holding-Cells Area can only be reached by use of the elevator and contains 3 holding-cells which can only be opened and closed from the Holding-Cells Area control room; this room also controls a door which secures access to the holding-cells area and can call the elevator down; the elevator can also be called-down from the elevator itself, and can only be called-up from the Bridge.

Stargate Area - The Stargate Area contains a Pegasus Stargate; the default address for this Stargate is SACETIP#, which is basically SPACESTATION# with any repeated letters removed, and the Stargate is set as a Local Pegasus Stargate. The Stargate itself will light-up when the ZPM hub has been activated; this will be changed if Life-Support is later added.

The Gate-Room itself contains a Kino-Dispenser which is capable of dispensing Kinos; Kinos are small devices which can be directly controlled by the player and allows that respective player to view an on-board camera.

The Stargate has been programmed to automatically close after 64 seconds of being active unless the Evacuation Procedure has been activated. If an incoming-wormhole is established, an alarm unique to that instance will activate and the instance will be announced.

The Stargate Area’s control room allows players to view the Stargate connection time, dial an address, close the Stargate and contains a GDO Computer which allows the user to toggle the iris, create new GDO Codes, set the iris to automatically close, etc.

Ring Room - The Ring Room contains a Ring platform and Ring-control Device. The default address of the Space Station’s Rings is “1453”; Stargate fans should know why this is.

Hangar Bay + Dock - The Hangar Bay contains 2 large bays with 2 large doors which can only be controlled from the Bridge. The Hangar Bay also contains a Dock which allows space vessels to directly dock with the Space Station; this too can only be controlled from the Bridge.

--------------Security Features--------------

Alarm - Buttons have been placed throughout the Space Station which activate a Station-wide alarm and makes any active Bridge Personnel aware of the location of the alarm.

Lockdown - The Lockdown will lock all of the general Space Station’s doors and will prevent any movement between the different compartments of the Space Station. The Lockdown will also activate a Station-wide alarm, unique to that function.

Evacuation Procedure - The Evacuation Procedure will activate a Station-wide, unique to that function, will dial a pre-defined Stargate address (read below), and will allow access to the 2 Emergency Teleporter Rooms.

As this version of the Space Station lacks Life-Support, it was mainly tested on the gm_flatgrass map, and as such, the pre-defined dialling address of the Stargate is “SPAWN0M#”.

Self-Destruct - The Self-Destruct will activate a Station-wide alarm, unique to that function and will eventually result in the complete destruction of the entire Space Station and anything within a large radius around the Space Station.

Internal Defence System - The Internal Defence System of the Space Station consists of Ashen Weapon Systems spread throughout different areas of the Station; these areas include: the Gate-Room, Ring Room and Hangar Bay bays; these weapons will target and attack anything within these respective areas.

External Defence System - The External Defence System of the Space Station consists of 2 Asgard Energy Weapons located on top of Hub 1 and Hub 2; these weapons will target and attack any players, props, RPGs, etc, within a 3,000 unit radius around each weapon; the weapons will not target the ‘owner’ of the Space Station and will not fire unless a target has been acquired.

--------------Planned Improvements/Additions--------------

Life-Support - Station-wide Life-Support will later be added.

Improved External Security System Targeting - Currently, the Asgard Weapons will fire at the Space itself, if their targets are either inside the Space Station, or are in some way ‘blocked’ by part of the Space Station; this will be changed so that the weapons only fire when the target is in a certain area.

Evacuation Procedure Stargate Dialling - The ability for players to change the pre-defined dialling address of the Stargate will later be added.

Additional Stargate-use Sounds - When the Stargate is being dialled, sounds will later be added that announce each chevron as it is engaged.

--------------Known Bugs/Flaws--------------

Stargate Auto-Close - Currently, the Stargate’s auto-close feature only works twice.

Holding-Cells Area Elevator - Currently, a player is able to call the elevator both down and up from pressing the ‘Use’ key o either of the elevator entry shafts.

--------------Installation--------------

To install, simply place the folder (data) placed inside this folder (The Space Station) into your Garry's Mod folder:
C:\Program Files\Valve\Steam\SteamApps\YourSteamName\garrysmod\garrysmod

Remember to replace "YourSteamName" with your Steam account's username, as appropriate.

You may be required to merge folders; this simply means that folders with the same name will merge their contents.

--------------Requirements--------------

Advanced Duplicator
Spacebuild 3
Wiremod
Carters Addon Pack

I would personally recommend downloading such addons using this tool: http://www.garrysmodaddons.tk/

It’s an SVN-downloader and it’s very easy to use.

--------------Contact--------------

I will attempt to answer any queries that may be left in the comments area of this webpage.

--------------Other--------------

Please do not attempt to duplicate, modify, manipulate and/or re-create this space station without direct permission from myself.

Screenshots have been taken on the map sb_twinsuns_fixed and gm_flatgrass.

Image: The