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Mirror 1 - Show

File: ig downtown c1
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=131205
Description: I'm expecting
"Oh look another terrible map edit."


http://www.igmod.org
209.222.93.84:27015

Original map by 'ThePro'
Edited version of rp_downtown_v2_fiend
Custom tile texture by TopHatWaffle

This map was made first to attempt to improve the FPS rating, but I got carried away and started adding stuff.


Updates & Changes:

-Heavy Optimization (No draw enhancements, area portals, hint/skips, occluders, building groupings)

-Increased the amount of spawn points
-Props inside the spawn are now deleted
-Props inside the 5 trash bins near the spawn are now deleted
-Added an ass ton of light sprites (Left some out due to glitches (see thru walls))
-Added auto door lock to the PD's major entrances and exits
-Added Prop Clip areas to teleport players back to spawn
-Added some clips to restricted areas that were missing them
-Added some clips to help players walk fluently
-Added/updated usable second story apartment near souvenir store
-Added/updated 2 usable wooden doors/windows behind souvenirs building
-Added/updated usable electric transformer area
-Added/updated building to have lighting in the staircases
-Added usable maintainence thingy by spawn
-Added usable train garage connected to adjacent building
-Added usable vehicle garage
-Added usable apartment zone
-Added usable panic room esque area in mayor PD office
-Added usable subway maintenance thing
-Added foot sensor thing by spawn store
-Added some lights to a few buildings
-Added a light by the back alley green window thing
-Added an extra pole mount by the electric transformer thing
-Added more usable badly hidden crouch tunnels and such
-Added player clip to areas that should be steps
-Added Storefront templates to foto store
-Added a water lod control to the map
-Updated the light_env to have an early morning feel
-Updated spawn point to not have players spawn in walls
-Updated the 3d skybox
-Updated sewer water height
-Updated some lighting origins
-Updated spawn tunnel's lights to be on
-Updated the spots of a few lights to look more natural
-Updated a building to have lights on by default instead of being toggable
-Updated clip around spawm water foutain to be cylindrical
-Updated the lightmap scale of the map
-Updated all refridgerators to be more elborate
-Updated some ladders to look a little bit nicer
-Updated a mirror to actually act like a mirror
-Updated a stair case to be slanted underneath next to souvenir store
-Updated several doors that should have started locked
-Updated all existing ladders to the hl2 based ladders
-Updated the size of a few buttons
-Updated trap doors to open when close enough on ladders
-Updated the location of a few static props
-Updated rotational symmetry of a miniscule amount of props
-Updated several roof tops
-Removed auto door lock from back pawnshop room (Not front door)
-Removed some props in subway to allow more prop construction freedom
-Removed train garage store doors being linked on open and close
-Removed some decals that looked like shit in subway
-Removed several clips from roofs and odd places
-Removed displaced grass near pawn shop
-Removed truck from highway thingy
-Removed advertisement board world brush


Fixes:

-Several overlaying and un-aligned textures
-Several light bulbs floating off from thier ceilings
-Applied texture to a visible no drawn surface on a door
-Geometry in 9 areas of the map (Floating Beams

Image: ig