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File: rp_downtown_v2_ig_c3
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=131753
Description: Hopefully the last fix/edit I do.

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http://www.igmod.org


Original map by 'ThePro'
Edited version of rp_downtown_v2_fiend
3 custom textures by TopHatWaffle

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rp_downtown_v2_ig_c3


Updates & Changes:

-Changed the shadows of 2 doors to be disabled
-Changed the position of 2 sprites
-Changed 4 sprites outside to look more natural
-Changed an apartment storage door to only open inward
-Added 20 more no draw enhancements
-Added even more sprites
-Added a light in the back alley area
-Added a player clip near railing to provide fluent transition if touching
-Added a new usable storage area in the back alley area
-Updated a player clip near a train to prevent prop clip & to be smaller in length


Fixes:

-Fixed geometry in 2 areas of the map (Floating Beams)
-Fixed sprites showing through 2 surfaces
-Fixed the 5 trash bins to not remove items outisde the bin
-Fixed 3 invalid textures
-Fixed 6 double doors from rotating 360 degrees if '+use' spammed
-Fixed PD panic room from teleporting you if triggered manually
-Fixed an occluder from being off it's geometry by a few units
-Fixed a decal overlay that was not appearing
-Fixed a prop clip prevention to be working
-Fixed a subway room being affected by new ig_c2 triggers
-Fixed a refridgerator freezer door being wrongly parented to another

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rp_downtown_v2_ig_c2
http://www.garrysmod.org/downloads/?a=view&id=131533


Updates & Changes:

-Added even more sprites!
-Added custom 1 'decal'
-Added a trigger_hurt and trigger_remove to surroundings of map
-Added a ladder to the roof of the pawn shop
-Added open/close buttons to the PD's inner-entrance front door
-Added a teleport surrounding the spawn to prevent players from being spawned in walls
-Added a 39 more no draw enhancements
-Changed the position of a few sprites to be closer to their lamp prop
-Changed the size of the panic room red security light to (.55 from .40)
-Changed the position of the panic room sprites to be lower
-Changed the lightmap scale of a dark room
-Changed the texture of the metal in thre PD office room
-Reverted the mirror to not reflect anything again


Fixes:

-Fixed 7 doors from rotating 360 degrees if '+use' spammed
-Fixed a room to now be off angled (to be 90 degrees)
-Fixed sprites showing through 20 surfaces
-Fixed sprite on PD panic room keypad to not cut into surfaces
-Fixed the starline garage white railings to not overlap


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rp_downtown_v2_ig_c1
http://www.garrysmod.org/downloads/?a=view&id=131205


Updates & Changes:

-Heavy Optimization (No draw enhancements, area portals, hint/skips,
-occluders, building groupings)

-Increased the amount of spawn points
-Props inside the 5 trash bins near the spawn are now deleted
-Added an ass ton of light sprites (Left some out due to glitches (see thru walls))
-Added auto door lock to the PD's major entrances and exits
-Added Prop Clip areas to teleport players back to spawn
-Added some clips to restricted areas that were missing them
-Added some clips to help players walk fluently
-Added/updated usable second story apartment near souvenir store
-Added/updated 2 usable wooden doors/windows behind souvenirs building
-Added/updated usable electric transformer area
-Added/updated building to have lighting in the staircases
-Added usable maintainence thingy by spawn
-Added usable train garage connected to adjacent building
-Added usable vehicle garage
-Added usable apartment zone
-Added usable panic room esque area in mayor PD office
-Added usable subway maintenance thing
-Added foot sensor thing by spawn store
-Added some lights to a few buildings
-Added a light by the back alley green window thing
-Added an extra pole mount by the electric transformer thing
-Added more usable badly hidden crouch tunnels and such
-Added player clip to areas that should be steps
-Added Storefront templates to foto store
-Added a water lod control to the map
-Updated the light_env to have an early morning feel
-Updated spawn point to not have players spawn in walls
-Updated the 3d skybox
-Updated sewer water height
-Updated some lighting origins
-Updated spawn tunnel's lights to be on
-Updated the spots of a few lights to look more natural
-Updated a building to have lights on by default instead of being toggable
-Updated clip around spawn water foutain to be cylindrical
-Updated the lightmap scale of the map
-Updated all refridgerators to be more elborate
-Updated some ladders to look a little bit nicer
-Updated a mirror to actually act like a mirror
-Updated a stair case to be slanted underneath next to souvenir store
-Updated several doors that should have started locked
-Updated all existing ladders to the hl2 based ladders
-Updated the size of a few buttons
-Updated trap doors to open when close enough on ladders
-Updated the location of a few static props
-Updated rotational symmetry of a miniscule amount of props
-Updated several roof tops
-Removed auto door lock from back pawnshop room (Not front door)
-Removed some props in subway to allow more prop construction freedom
-Removed train garage store doors being linked on open and close
-Removed some decals that looked like shit in subway
-Removed several clips from roofs and odd places
-Removed displaced grass near pawn shop
-Removed truck from highway thingy
-Removed advertisement board world brush


Fixes:

-Fixed Several overlaying and un-aligned textures
-Fixed Several light bulbs floating off from thier ceilings
-Fixed no drawn texture on a door to be visible
-Fixed geometry in 9 areas of the map (Floating Beams, etc.)

Image: rp_downtown_v2_ig_c3