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File: | Combine Mine Enhanced |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=132895 |
Description: | Valve's Hopper mine, optimized for poses, props, and machinima. I've gone through, hollowed out the base model, created an interior, and turned pretty much everything into bodygroups. Furthermore, I retouched the textures, toned down the phong, integrated the pre-EP1 specmapping. I also skingrouped all of the EP2 rebel paintjobs, added an unused paint scheme, and made one of my own. The last skingroup is the EP2/default if you need it to look exactly like the standard. Bodygroups: All panels: closed/open/off All legs: standard/down/up/off Internal explosives: on/off Skingroups: Improved default, Rebel1, Rebel2, Rebel3, Custom/Dud, default I also compiled all of the pats and pieces as gibs, with their skingroups. This has two cool side effects: when you destroy the mine (which, through qc magic it is explodable), it blows up into gibs, which retain the parent skingroup; and you can use these for props and stuff for poses or whatever. This isn't a replacement for the actual hopper model though, because the legs and panels are now bodygrouped, I had to trash the animations. Even though you can use the model manipulator to replace them ingame, they won't be animated. Also included is a Rebel IED (that is also explosive), made out of the interior components of the hopper, the EP2 transponder, and a custom made shoebox. It has bodygroups for the lid (open/closed/off) and explosives. I guess you could use it as just a shoebox too. Credits: Lt_Commander - models/textures Valve base models/textures |
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