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File: | zs_stormier_v1.zip |
Version: | 0 |
Garrysmod.org URL: | https://garrysmods.org/download/2606/sleepnwake-stool |
Description: | Originally uploaded by Charles_G on 24th October 2008 21:51 pmFacepunch Thread:http://forums.facepunchstudios.com/showthread.php?t=631971Changes from beta1 to version1:-Removed exploitable area.-Expanded outdoor area.-Lightning redone to be more accurate over a larger area. Venturing out into the wilderness will most likely get you killed. Should ignore team3 players (zombies) unless they just happen to be nearby when it randomly strikes.-Moved the zombie spawns farther back.-Expanded basement.-Added another entrance into the basement (underground).-Renovated barn/garage, especially the slide-up doors.-Removed the side garage entrance.-Added another attic entrance.-Made small windows easier to go through.-Reinforced ground floor barricades, apparently you jump a stitch higher from the last update being able to reach the ground floor windows.-Added some various details and props.-Added some melee weapon pickups.-Added some ammo crates (SMG, Shotgun outside / crossbow inside) Imposed 20 sec delay after each use.-Sprinkled some NPC's in.-Hp charger breaks after 5 uses, shower can heal ~20hp with a 4min cool down.-Tweaked lighting/reflections.-Tweaked hint brushes. (Area portal windows were more expensive then useful)-Tweaked prop visibility distances.-Compiled with the Ep2 engine.-Packed Ep2 content but not CS:S content due to size.-Included a map icon. |
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