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File: Left 4 Dead's Greenhouse
Version: 0
Garrysmod.org URL: https://garrysmods.org/download/18343/sleepnwake-stool
Description:
Originally uploaded by Rethill2 on 14th December 2010 13:32 pmFirst level of Dead Air, based on community vote from Facepunch, I have decided to release this still-buggy variant of the map.....workin in your Gmod. Pics will be up later.Requirements------------Left 4 DeadGarry's ModA Decent ComputerOf Course: A BrainOPTIONAL!!---------Gm_Mount2( http://www.facepunch.com/threads/896910-gm_mount2-Use-any-source-engine-content-in-GMod)Installation Instructions -------------------------can be found at http://www.facepunch.com/threads/849989-L4D-s-No-Mercy-Street-(apartments)-map-ported-to-Garry-s-Mod. --But Gm_Mount2 is an easier methodBugs-------May lag on lower-end computers, if that happens, try and turn off the fog.-If you walls/floors have a sheen of pink/black, then enter mat_specular 0 or buildcubemaps in the console. {To get to the console, go into Options>Controls>Advanced>Enabled Developer Console}-I may have left a couple infected climbs, but I'm not sure.-If you get wierd models stuck in the air, then I messed up on some of the props, I would just browse for a prop that suits it and just use nocollide world to put the prop under it.-NOTE: It's either that, or it's because I have L4D2 and L4D mounted.-VPK Method has messed up textures, skybox. All methods have the gamma walls. -Shitty phong on safe doors n all that.-Not sure if I forgot the safe doors.Final Note(s)------------I am currently still working on getting Riverside to work, but the compiler is of course..............being a bitch. If I am not able to get it working, then I may just convert another map from Dead Air or something.Also, if the fog bothers you, turn it down or just shut it off.I'm also working on getting the rest of Death Toll's campaign to compile.....I already have most of it ready to compile.Credits-------------VALVe - Creating Left 4 Dead and the map.Rethill2 - PortingaVoN - Gm_Mount2Headshotter - Inspired me to port/porting L4D maps in the f
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