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Now supporting the newest garrysmods.org
New : UserScript to add a search button to any garrysmod.org download page Script Page Install It!
New : UserScript to add a search button to any garrysmod.org download page Script Page Install It!
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File: | junkempires09h.zip |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=39713 |
Description: | Each player is a god that needs to collect enough gold to win. To do this, they build cities, take over resource nodes and build armies. v.09h Fixed Various bugs Fixed Compatibility issues with new gmod updates v.09g Added New gametype: Army Deathmatch (je_dm_ maps) - First to kill 300 armies wins Added Unit cap - 70 armies Added F4 now shows who you're allied to Changed Ranged support to make it less annoying Changed Slight HUD improvements - it's clearly shown what your objective is now Changed Pylons now have the matte white texture to make them more obvious Changed Increased radius of medic station's healing powers Changed Player list now shows colors Fixed Possible fix to armies exploding after being moved in je_waterland_fix Fixed Offering alliances twice autoconfirms bug Fixed Standardized HUD naming - changed "soldiers" to "armies" Fixed F3 now properly shows the controls, if they didn't before v.09b Fixed Error spam when joining Fixed Crash bug Fixed Artillery strike dealing too much/not enough damage Fixed Errors with pylons not resetting properly in pylon control Changed Now player colors are chosen from a list of distinct ones - no more players being slightly different shades of brown Removed Red circle around cities, due to several complaints about missing textures v.09 Added New gametype: Pylon Control - Capture 2/3 of the map's pylons to win, to capture a pylon you have to spend 75 gold. Added Countdown to next resource collection Changed Interface - Building SWEP now uses left click to build, and right click to cycle through a list of buildings Changed Cities can not be built close to enemy units Removed Collisions for resource nodes Fixed Bugs where armies would get stuck attacking nothing Fixed Crash bug with artillery markers |
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