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File: junkempires09h.zip
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=39713
Description: Each player is a god that needs to collect enough gold to win. To do this, they build cities, take over resource nodes and build armies.

v.09h
Fixed Various bugs
Fixed Compatibility issues with new gmod updates

v.09g
Added New gametype: Army Deathmatch (je_dm_ maps) - First to kill 300 armies wins
Added Unit cap - 70 armies
Added F4 now shows who you're allied to
Changed Ranged support to make it less annoying
Changed Slight HUD improvements - it's clearly shown what your objective is now
Changed Pylons now have the matte white texture to make them more obvious
Changed Increased radius of medic station's healing powers
Changed Player list now shows colors
Fixed Possible fix to armies exploding after being moved in je_waterland_fix
Fixed Offering alliances twice autoconfirms bug
Fixed Standardized HUD naming - changed "soldiers" to "armies"
Fixed F3 now properly shows the controls, if they didn't before


v.09b
Fixed Error spam when joining
Fixed Crash bug
Fixed Artillery strike dealing too much/not enough damage
Fixed Errors with pylons not resetting properly in pylon control
Changed Now player colors are chosen from a list of distinct ones - no more players being slightly different shades of brown
Removed Red circle around cities, due to several complaints about missing textures

v.09
Added New gametype: Pylon Control - Capture 2/3 of the map's pylons to win, to capture a pylon you have to spend 75 gold.
Added Countdown to next resource collection
Changed Interface - Building SWEP now uses left click to build, and right click to cycle through a list of buildings
Changed Cities can not be built close to enemy units
Removed Collisions for resource nodes
Fixed Bugs where armies would get stuck attacking nothing
Fixed Crash bug with artillery markers

Image: junkempires09h.zip