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File: | GSocket Module |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=70497 |
Description: | Lua Module that interfaces with LuaSocket providing a much easier object orientated system than what LuaSocket gives you. You need the LuaSocket binary for this to work! LuaSocket Binary: http://www.facepunch.com/showthread.php?t=495940 Usage: There are several hooks you can use in order to use the system. You must use hook.Add to hook them, not GM: functions. ConnectionClosed( handle, by ) handle = Client Object by = String MessageRecieved( handle, msg ) handle = Client Object msg = String ServerHalted( handle ) handle = Server Object ShouldAcceptConnection( handle, ip, port ) handle = Server Object ip = Client IP Address port = Port Number ( RETURNS: boolean ) OnConnection( server, handle ) server = Server Object handle = New Client Object ( Note: This is called upon incoming connection ) ServerStarted( handle ) handle = Server Object ConnectionMade( handle ) handle = Client Object ( Note: This is called upon successful outgoing connection ) Stuff you can do with the handle objects: client:Send( message ) - Sends a message client:GetPort() - Gets the remote port client:GetIP() - Gets the remote IP address client:IsValid() - Gets if the connection is still open and valid client:Close() - Closes the connection server:IsValid() - Gets if the server is still listening server:Stop() - Stops the server Stuff you can do with the gsocket module: gsocket.Listen( ip, port, maxconnections ) ip = IP address of the server (must be the IP address the server uses to listen on) port = Port number to use maxconnections = Maximum simultaneous connections ( RETURNS: Server Object ) gsocket.Connect( ip, port ) ip = IP address of the remote server to connect to port = Port of the remote server to connect to ( RETURNS: Client Object ) Other notes: Always check that the connections are still open by using object:IsValid()! |
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