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File: Revan's Wired Defusable Bomb.z
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=31368
Description: UPDATED DESCRIPTION AS OF 4/7/10:

1. This duplication will NOT work anymore - the dynamite WILL explode upon spawn. If I recall, the rest, including the bottles are intact and it should actually still work anyway -- just be cautious when spawning. I will NOT upload a new version of the save, so live with it.
2. Do NOT contact me on steam anymore -- my ID is in the readme because I don't feel like editing the upload, but everyone just adds me to ask why it's broken... so... don't.
3. The content below has been altered slightly to remove (some of the) general stupidities in my readme... I recommend reading this version and not the one in the download.



OLD STUFF:

ATTENTION: A lua file was included with this upload so that it could go through, don't bother trying to install said lua file.

Below is a copy of the readme... I'd recomend reading it as it details how to defuse the bomb... also at the end it contains spoilers on how to defuse the bomb using the hinting screens... two spoilers are present, a mild one and one that totally reveals...

===================================================
== Revan's Wired Defuseable Bomb ==
===================================================
== To install: ==
== extract to your garrysmod\data\adv_duplicator ==
== folder. ==
===================================================
== NOTICE!!! I MAKE TUTORIALS FOR WIREMOD ( http://www.revan-cplusplus.proboards.com) ==
===================================================

Usage:
Shoot/crowbar/destroy the lock... the timer
has started...

next shoot/crowbar/destroy the bottle that
corresponds to the pattern found on the
screens (for spoiler see bottom of readme)
upon the destruction of said bottle, the
counter will stop.

Notes:
Destroying more than one bottom in ANY case
will result in the timer going at 3x its
normal rate.

Prop protection must allow your buddies to
defuse it...

Which bottle is needed to be destroyed is
always random, however, the screens always
hint to which it is, and knowing the pattern
someone can easily defuse the bomb. Ill work
on a better system for the pattern soon...
spoilers after the credits...


Spoilers below (mild and ultimate)










Mild:

I have two spoilers for you guys, one that is mild
and just narrows it down to a 50 50 chance...
that is that the answer is always a bottom in front
of one of the screens that reads a '0'. Also take
a good look at the correspondance between the
colors listed on each screen and the screen's value.

For the next, and ultimate spoiler, skip several
lines.











ULTIMATE (Mild one for 50 50 chance is above)

The screens print out a comparison of the colors that
they say, ie: if it says "red/blue" it compares red
and blue.. the actual comparrison checks if the values
are equal to one another so if they are it reads '1'
if they arn't it reads '0'

Example:

Screens read: "Red/Blue: 0" "Blue/Green: 0"
"Green/Yellow: 1" "Yellow/Red: 1"

Now work this out, it cant be any of the
bottles reading '1', so we look at the other
two... we notice that Red and Blue are not equal,
ie: one is armed the other is not.. so its one of
the two.. from here their are two ways to figure it
out:

1. Look at both screens reading '0' the one they have
in common is the armed one, hit it.

2. Look at the two colors listed in the one we checked
before, if either of them appear in the screens reading
'1' then that ISN'T the armed one, and the remaining
one IS, hit the remaining one.

Image: Revan's