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File: tacticularity_nuke.zip
Version: 0
Garrysmod.org URL: https://garrysmods.org/download/44568/tacticularity-nukezip
Description:
Tacticularity NukeTook me a while to figure out how to get certain things to work, but hey... I'm good.There's some coding in there that was done by Pixel, which I stole from the BFG code (but then again, I'm the one that updated his BFG... Twice... so that entitles me to use it anyway!), but it's all good!Pics should show up here... I don't know if they will work or not. Takes 2 hits to kill a strider, or you could wait for a couple of civilians to hit the strider a few times and then you can kill it with one shot.There are no known bugs. If there are, tell me.What it does:When you fire it, there's a moment's hesitation with what sounds like a rumbling sound. The gun is charging up. Around .8 seconds later, a big firey-lightning ball that's orange will go flying out. Upon striking its target, it releases circular spinning flames from it's base, and a separate set of flames go flying up to form the base. Then the top mushroom head appears as spinning flame circles, and a couple seconds later a firey shockwave will begin issuing out from half-way up the stem. It will vaporize anything within 600 meters (I can't remember how far, but enough to cover the ground that the flamelets cover), and anything that survives that will get knocked up and around by the remnants of the nuke (along with killing other NPC's).Overall, I think it's a good try for a first "official" swep, though I wouldn't call it completely official, but then again I think I will, if you know what I mean. ;) Post any bugs you find on the
Image: tacticularity_nuke.zip