Free Steam
May
19
A Steam client update is now available. To apply the update, click the Steam menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
- Fixed a P2P messaging issue when large packets were sent, preventing some multiplayer games from working
- Fixed a P2P messaging issue when large packets were sent, preventing some multiplayer games from working
May
19
- Fixed bug that could result in invalid particle effects.
- Fixed Warlock Golem being able to buy and use items.
- Fixed Warlock Golem being able to buy and use items.
May
19
Survival:
- Added a new survival level. Freeway Survival which is 7 blocks long.
- Added a survival bonus zombie. Surround the bonus zombie to get bonus points.
Controls:
- Right click will deselect zombies and clear any item loaded.
- Fixed some issues with not deselecting zombies when clicking in open space.
- Can now click on crates and objects in the world with a tile selected. The tile will be deselected but the crate, etc will be interacted with.
- Fixed a bug where you could only drag out items during the final boss fight.
Main Menu:
- Added some "How to Play" screens in the main menu.
- Added sound volume option in the main menu options screen.
- Added click/drag control selection in main menu.
General:
- Most animations re-exported with new animation events added to fix a lot of bugs where events wouldn't always happen.
- Updated some mip data for the characters.
- Fix VC Redist trying to install every time game loads.
- Added a new survival level. Freeway Survival which is 7 blocks long.
- Added a survival bonus zombie. Surround the bonus zombie to get bonus points.
Controls:
- Right click will deselect zombies and clear any item loaded.
- Fixed some issues with not deselecting zombies when clicking in open space.
- Can now click on crates and objects in the world with a tile selected. The tile will be deselected but the crate, etc will be interacted with.
- Fixed a bug where you could only drag out items during the final boss fight.
Main Menu:
- Added some "How to Play" screens in the main menu.
- Added sound volume option in the main menu options screen.
- Added click/drag control selection in main menu.
General:
- Most animations re-exported with new animation events added to fix a lot of bugs where events wouldn't always happen.
- Updated some mip data for the characters.
- Fix VC Redist trying to install every time game loads.
May
19
r21284c
-----
Critical fixes:
+ Fixed a new core bug that was leading to AI expansion, design and
fleet composition issues.
+ Fixed a crash that might occur if a homeworld was eliminated.
+ Fixed an admiral and Suul'ka related crash.
Other fixes:
+ Fixed a rendering error that was causing particle effects to LOD out early.
+ Fixed a bug that was allowing players to see enemy systems if they
had naval stations.
+ Fixed hiver gate, badge icon, naval icon and homeworld effect
persistence upon re-entering the star map.
+ It is now possible to build stations in independent systems.
+ Fixed a case where a player could attempt to send two colonization
missions to a system with one habitable planet.
+ Fixed an issue that was preventing the star system tool tip from
appearing in the first few turns.
+ Fixed an issue that was making clicking to zoom in on a fleet tricky.
+ Fleets no longer disband automatically when relocated unless there
is not enough support capacity available.
+ Fixed an...
-----
Critical fixes:
+ Fixed a new core bug that was leading to AI expansion, design and
fleet composition issues.
+ Fixed a crash that might occur if a homeworld was eliminated.
+ Fixed an admiral and Suul'ka related crash.
Other fixes:
+ Fixed a rendering error that was causing particle effects to LOD out early.
+ Fixed a bug that was allowing players to see enemy systems if they
had naval stations.
+ Fixed hiver gate, badge icon, naval icon and homeworld effect
persistence upon re-entering the star map.
+ It is now possible to build stations in independent systems.
+ Fixed a case where a player could attempt to send two colonization
missions to a system with one habitable planet.
+ Fixed an issue that was preventing the star system tool tip from
appearing in the first few turns.
+ Fixed an issue that was making clicking to zoom in on a fleet tricky.
+ Fleets no longer disband automatically when relocated unless there
is not enough support capacity available.
+ Fixed an...
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© Jason Axelrod from 8WayRun.Com