Free Steam
May
25
CHANGELOG
DATA
DATA
- Dedicated Server files added to the root of the game (arma3server.exe and supporting libraries)
- Comprehensive lighting tweaking (details)
- Environmental tweaks: sun, lens flares, material changes for changed lighting
- Lights optimization
- Lighting tweaks for vehicles (headlights, positional lights) and flashlights
- Increased light intensity of muzzle flashes
- Added: dedicated combat radio protocol
- Added: dedicated stealth radio protocol
- Fixed various radio protocol issues
- Asset audio overhaul: volume balancing, WAV to WSS conversion and more (details)
- Alarm sound now also configured under CfgSounds, as “Alarm”
- Improved Ka 60 fire geometry
- Various types of lights on the Ka 60 improved (placement, parameters)
- Fixed: http://feedback.arma3.com/view.php?id=7401 (Ka 60 rotor collisions)
- Fixed: http://feedback.arma3.com/view.php?id=1219 (wrong Ka 60 horizon indication)
- Adjusted mass distribution of...
May
25
— Added Polish localization.
— Optimization of AI’s turn calculation.
— Added item sets.
— Coefficient for transfer of karma and relations with other Masters is increased.
— Added intro video for Russian and English versions of the game (Steam only temporally).
— AI logic for hiring and removal of units has been reworked.
— AI logic for buildings construction priority has been improved.
Fixed:
— Game freeze caused by using the ‘Astral Gates’ ritual.
— Game freeze caused by ordering a unit to shoot while his previous animation was still playing.
— Game crash caused by bandits attack during province exploring.
— Game freeze caused by an attempt to capture an already lost province with an allied race.
— Game crash caused by an attempt to see detailed information about a unit.
— Incorrect HP number for the barbarian units after their recruitment.
— Inability to obtain astral bonuses while defending your own shard.
— Bug with the access to the buildings that were...
— Optimization of AI’s turn calculation.
— Added item sets.
— Coefficient for transfer of karma and relations with other Masters is increased.
— Added intro video for Russian and English versions of the game (Steam only temporally).
— AI logic for hiring and removal of units has been reworked.
— AI logic for buildings construction priority has been improved.
Fixed:
— Game freeze caused by using the ‘Astral Gates’ ritual.
— Game freeze caused by ordering a unit to shoot while his previous animation was still playing.
— Game crash caused by bandits attack during province exploring.
— Game freeze caused by an attempt to capture an already lost province with an allied race.
— Game crash caused by an attempt to see detailed information about a unit.
— Incorrect HP number for the barbarian units after their recruitment.
— Inability to obtain astral bonuses while defending your own shard.
— Bug with the access to the buildings that were...
May
25
Update 8 is officially here and loaded with TONS of new content, including the highly anticipated Dojo, awesome new tile sets, and so much more!
- THE DOJO: In Alpha, test out your Dojo with your Clan!
- GRINEER GALLEON TILE SET: At last we reveal Grineer ships -- vast, rusted chambers with new vicious enemies
- OROKIN VOID TILE SET: Explore the hidden, but dangerous, fortress of the Ancient Orokin
- OVER 20 NEW WEAPONS: Energy weapons, Biological Toxins and High-Impact explosives await discovery!
- NEW MODS: Including 3 created by the Design Council
- PLUS, tons of FIXES & MORE!
Visit the forums for full Update Notes and watch our Update 8 video that covers all the features in more detail.
- THE DOJO: In Alpha, test out your Dojo with your Clan!
- GRINEER GALLEON TILE SET: At last we reveal Grineer ships -- vast, rusted chambers with new vicious enemies
- OROKIN VOID TILE SET: Explore the hidden, but dangerous, fortress of the Ancient Orokin
- OVER 20 NEW WEAPONS: Energy weapons, Biological Toxins and High-Impact explosives await discovery!
- NEW MODS: Including 3 created by the Design Council
- PLUS, tons of FIXES & MORE!
Visit the forums for full Update Notes and watch our Update 8 video that covers all the features in more detail.
May
24
We've been hard at work on an update for Insurgency and are excited to give you guys something new to play with over the weekend!
Added new coop game mode: Checkpoint. Checkpoint is an objective-based coop mode with 4 objectives that must be secured one by one. After capturing the second objective, your team receives reinforcements and anyone who is dead gets to respawn. Checkpoint is currently supported in Uprising_Coop, Siege_Coop and Market_Coop.
Firefight is now using a new reinforcement mechanic. Instead of players respawning infinitely, reinforcements are only triggered when a point is captured, distinguishing it from Occupy and incorporating some of the intensity of Elimination into objective-based gameplay.
Battle now supports moving spawn points. When your team captures the middle point, your spawn point moves up giving your team momentum and making it less of a stalemate.
Market and District now support Push game mode.
Fixed a bug in Push and Battle where the defending...
Added new coop game mode: Checkpoint. Checkpoint is an objective-based coop mode with 4 objectives that must be secured one by one. After capturing the second objective, your team receives reinforcements and anyone who is dead gets to respawn. Checkpoint is currently supported in Uprising_Coop, Siege_Coop and Market_Coop.
Firefight is now using a new reinforcement mechanic. Instead of players respawning infinitely, reinforcements are only triggered when a point is captured, distinguishing it from Occupy and incorporating some of the intensity of Elimination into objective-based gameplay.
Battle now supports moving spawn points. When your team captures the middle point, your spawn point moves up giving your team momentum and making it less of a stalemate.
Market and District now support Push game mode.
Fixed a bug in Push and Battle where the defending...
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