oldfart
Member
Hi guys,
Any interest in some P2P Hole punching Source code/projects in VS6 VC++?
If there is - I will post up a link for downloads of the projects/source or just a generic test Client.exe and a Server.exe.
Both client and server are CWinThread based with makes them pretty much self contained and message driven.
Main Points:
1. Win32, VS6 C++ project and source
2. UDP based communications
3. UDP Should allow P2P to +80% of users behind NATs (according to my research).
4. Requires a dedicated Win32 Server
5. Server requires a Dedicated IP or resolvable Dynamic DNS address
6. Allows multiple Peers/sessions and multiple unsolicited commands
7. Built in "Primitive" session control - TX/RX retries etc
8. Has only a few primitive commands - easily expanded
9. Reasonably robust and tested.
10. Erix920 made me do it!!
cheers
OldFart
Any interest in some P2P Hole punching Source code/projects in VS6 VC++?
If there is - I will post up a link for downloads of the projects/source or just a generic test Client.exe and a Server.exe.
Both client and server are CWinThread based with makes them pretty much self contained and message driven.
Main Points:
1. Win32, VS6 C++ project and source
2. UDP based communications
3. UDP Should allow P2P to +80% of users behind NATs (according to my research).
4. Requires a dedicated Win32 Server
5. Server requires a Dedicated IP or resolvable Dynamic DNS address
6. Allows multiple Peers/sessions and multiple unsolicited commands
7. Built in "Primitive" session control - TX/RX retries etc
8. Has only a few primitive commands - easily expanded
9. Reasonably robust and tested.
10. Erix920 made me do it!!
cheers
OldFart