//
// Check if game is available
//
nRet = pfnSteamIsAppSubscribed( 220, fIsAppSubscribed, fIsAppReady, tSteamError );
...
...
...
hSteam = pfnSteamLaunchApp( 220, 0, "-console", tSteamError );
tSteamProgress.Valid = 1;
while ( pfnSteamProcessCall( hSteam, tSteamProgress, tSteamError ) == 0)
{
Sleep( 100 ); //Application.DoEvents();
}