Steam Client Update Released

A minor update has been released for the Steam Client and will be automatically downloaded. The following changes are new in this update:
  • Fixed some games which crashed or failed to launch when installed to alternate Steam library folders
  • Fixed a bug that could cause Steam on Mac OS X to complain incorrectly about case-sensitive filesystems, blocking future updates
  • Fixed a bug that could, in very rare conditions, cause Steam to remove other unrelated files while uninstalling The Witcher: Enhanced Edition

  • This update also includes all of the following changes from the Feb 19 release:

    General
    • Fixed "App already running" error when re-launching app in some cases
    • Fixed some cases where the Uninstall progress dialog could stick around forever
    • Added more UI feedback to the login dialog if Steam needs to download account data
    • Added a Show Password option in Big Picture mode to simplify password entry when using a controller
    • Added IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account
    • Disabled Family Sharing Beta in Offline Mode

  • Windows
    • Fixed bug forcing Japanese text input to hiragana mode on focus change
    • Fixed repeated crashing in GameOverlayUI.exe when running as Administrator

  • Linux / SteamOS
    • Added an auto-detect step for audio outputs when booting SteamOS for the first time. You can change the selected output device using the Audio option under settings
    • Added under/overscan and brightness settings to the initial SteamOS startup UI
    • Added support for selecting your sound input device on SteamOS (for voice chats)
    • Fixed device volume not being reset to 100% when changing audio device outputs
    • Improved the error messages when Steam is unable to adjust system Audio settings from within Big Picture mode
    • Updated the Steam Runtime libraries

  • Mac OS X
    • Fixed launch issues for certain games using non-standard memory allocation routines
 
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