Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch...

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
  • Fixed startmovie failing for the raw, tga, jpg, and wav options
  • Fixed some HUD messages not displaying properly on widescreen resolutions
  • Updated the localization files for all games

  • Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
    • Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
    • Fixed hatless headgear not removing the player's hat
    • Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
    • Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
    • Fixed a rare server crash related to assists
    • Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
    • Purchased items are no longer announced in the chat text
    • Reduced the amount of server console output when client commands are out of sync
    • Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
    • Removed replay_port ConVar (and the need for replay to open a port)
    • Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
    • Updated Pl_Upward
      • Fixed ending the game mid-round when mp_timelimit has been reached
      • Fixed several exploit areas
    • Updated Pl_Goldrush
      • Stage 1 : Fixed overlapping train track models
      • Stage 1 : Fixed terrain seam by red spawn exit
      • Stage 1 : Fixed red spawn room door going through ceiling
      • Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
      • Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
      • Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
      • Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
      • Stage 3 : Added clip brush to top of main gate entrance
      • Stage 3 : Extended red's respawn room brushes to enclose entire interior
      • Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
    • Updated Items
      • Added the Killer Exclusive
      • Added the Mask of the Shaman to the droplist and made it craftable
      • Added the El Jefe to the droplist and made it craftable
      • Added two new styles for the Large Luchadore
      • Fixed the Industrial Festivizer sometimes turning white
      • Updated the shading on the Crusader's Crossbow
      • Updated the Magnificent Mongolian texture and made it paintable
      • Updated the Carouser's Capotain with an improved appearance
      • Updated the Whiskered Gentlemen with an improved appearance
      • Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
      • Updated the Stickybomb Jumper
        • Now uses a unique texture and projectile
        • No longer causes the wielder to take increased damage from other sources
 
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