Shogun 2 v1.1 Build 4768 + Hattori + Ikko Ikki + Sengoku Jidai + Rise of the Samurai + Blood PackI strongly recommend you purchase Total War Shogun 2 and the DLC's if you like strategy games. For those of you who own legitimate copies of the game and are experiencing crashes, please follow the directions.LATEST(As of Feb 19, 2012)Required Downloads: Installation: I have created a mod to unlock all units for the original campaign. Each clan can recruit every unit now. However I did not include the Onna Bushi. I didn't feel like trying to balance a non recruitable unit. I would have posted this on TWCenter but since this mod contains units from all the DLCs, they consider this copyrighting. Luckily this is a free community. I also wanted to create new encyclopedia files, but it looks like that would take forever. For balance issues, I capped each new unit to 4, with the exception to the Bulletproof Samurai which is capped at 2 and The Black Ship which is capped at 1. This does not include the special event message you get, the "A black ship has been spotted" dilemma. So technically you could have a maximum of 2 in your fleet. If a unit is native to that clan, then you have the default cap (The only unique unit that has a cap is the Bulletproof Samurai which has a default cap of 4). This still gives each clan an advantage for their unique units. The Nanban Trade Ship and The Black Ship now requires the Nanban Trade Port and Siege Gunpowder building, regardless of whether you convert to Christian or not. All Units Mod v1.0Let me know if there are any bugs because I don't have the time to test every unit in every clan. Thx.